Agile Implementation Pains: Treat the Disease not the Symptom

Is your team and/or organization feeling pain from transitioning from traditional methods to agile?  When transitioning from waterfall to agile some pain is to be expected; the approach and underlying principles are different.  However, teams and organizations often look for quick fixes to these pains.  This often results in only addressing the symptoms of some larger dysfunction that may be deeply seeded in the culture.  This talk will explore some of the most commonly experienced pains at both the team and organizational levels.  Typical (incorrect) solutions will be presented as will some of the most probable true issues and how to address each.

 
8 favorite thumb_down thumb_up 0 comments visibility_off  Remove from Watchlist visibility  Add to Watchlist
 

Outline/structure of the Session

Introduction

Team-Level Pains

  • Pain: Daily Scrum feels like a status report
  • Pain: Unfinished work at the end of a Sprint
  • Pain: No time for testing at the end of a Sprint

Organizational-Level Pains

  • Excessive technical debt/defects in production
  • Projects are routinely late
  • Work coordination issues across the enterprise

Learning Outcome

At the end of this session, attendees should:

  • Understand some of the most common issues facing new agile teams and organizations;
  • Understand what agile implementation pains are trying to tell them; and,
  • Identify some of the immediate ways they can address the most common problems.

Target Audience

Executives leading transformations, Product Owners, ScrumMasters, Agile Team Members

schedule Submitted 2 years ago

Comments Subscribe to Comments

comment Comment on this Proposal

  • 60 mins
    Talk
    Intermediate

    There has been a lot of talk lately about Software Craftsmanship. Most of this talk has been centered around how to take existing, skilled programmers and turn them into Craftsmen. What about those who are just entering the field? In this talk, we will explore a new approach to fulfilling the entire journey from Apprentice to Master, both from a personal and organizational level. We will also look at how to get such a program started, and how to bring the existing team along.

  • Liked Diane Zajac-Woodie
    keyboard_arrow_down

    Diane Zajac-Woodie - There’s No “I” in Team, But Should There Be?

    90 mins
    Panel
    Intermediate

    Scrum suggests that business analysts, testers and developers shed their old job titles and don the badge of “team member.” And current trends like mob programming further encourage team members to abandon their individual goals in the interest of team achievements. It seems there really is no “I” on some teams...but should there be?

    In this session, Diane evaluates the pros and cons of eliminating job titles and examines the concept of becoming a generalizing specialist. What does that really mean? What are the impacts to the team? Can you maintain your individual skills while your contributions to the team are getting blurred?

    Come and join in the discussion!

  • Liked Matt Badgley
    keyboard_arrow_down

    Matt Badgley - Spice Up Your Agile Everything

    90 mins
    Workshop
    Beginner

    Have your retrospectives turned into nap time?  

    Do you stand ups make you feel like you are living the movie Groundhog Day?  
     
    Would it be more pleasant to have bamboo shoots stuck under your fingernails than go to sprint planning?  
     
    Are there story cards on the board that are actually collecting dust?  
     
    Can you measure your technical debt trillions?  
     
    We are going to look at the challenges of keeping everyone engaged, and how the concepts of games can help us facilitate work, how gamification can help engage, and how other concepts around games can help us turn the — "not this again," into something we may enjoy.   During the session, we talk about the different types of games, the basic criteria and good practices to create your own games or adapt other great games, and then we’ll work together to create our own games based on specific situations.  
     
    From the session, you'll learn what games other people in the workshop use, see how games can not only help facilitate but more importantly help us get work done, and as a bonus, you’ll walk away with a handout with resources to existing games as well as the steps to create your own games and or look to use gamification. 
  • Liked Dave
    keyboard_arrow_down

    Dave - Beyond an Agile Framework - What is next?

    Dave
    Dave
    Agile & Product Consultant
    VersionOne
    schedule 2 years ago
    Sold Out!
    60 mins
    Talk
    Intermediate

    As we think about an environment 15-20 years from now, how is it different? In this interactive presentation, we will step back from our emphasis on frameworks, technologies, and process and consider what would allow us to move beyond these constraints. We will look at the reasons why we have needed guardrails to deploy software more predictably and frequently, and recognize that many of these guardrails tend to accomodate rather than eliminate disfunction. I will share a vision of what delivery could look like in the near-future to inspire us to think futher ahead as we evolve our industry.