Agile Coach Activity Pack - Experience and Learn Through Four Simulations

Attention coaches, Scrum Masters, and facilitators! This session is for YOU! Come get hands-on experience with a variety of games and activities that you can use to help people understand the power of Agile ways of working.

When working with people who are new to Agile it is important to engage them in the experience. Talking about the wonders of collaboration and communication rarely changes anyone’s mind, but creating an environment where they can experience the value of rapid feedback, creative communication techniques, and collaborating as a team can help them see new opportunities for application in their day to day work.

In this session you will not only get to experience these activities, you’ll come away with new skills in how to conduct them and debrief them as well.

 
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Outline/structure of the Session

This session will consist of executing each of four sessions, and then debriefing each. Included in the debrief will be reflection on the way the debrief was conducted to generate valuable insights. Each simulation will be roughly an hour in duration.

55 - Marshmallow Challenge

5 - Introduction to the rules of the simulation.

20 - Activity by participants to complete the challenge

30 - Debrief and information about how the debrief was conducted.

50 - Story Cube Activities

10 - Introduction to enhancing creativity by adding constraints

30 - 2 story cube activities in small groups  

10 - Debrief on applying story cubes in the workplace

15 - Nature Break

We can coordinate the timing with any conference plans for a scheduled snack/beverage break.

60 - Legos Workshops

10 - Introduction to Legos, metaphor, and visual/tactile experiences

40 - 4 iterations of build-share-reflect cycle in small groups

10 - Debrief on using Legos for team building, creative problem solving, and enhanced recall of shared experience

60 - Ball Point Game

5-10 - Introduction to the simulation

15 - Conduct multiple iterations of the simulation

30 - Debrief on the completed activity


Attendees will receive handouts for them to take with them that include information about each activity.  

Learning Outcome

  • Learn about a variety of activities and games they can use to teach Agile concepts
  • Learn how to conduct and effective debrief
  • Marshmallow Challenge - Learn about teamwork, prototyping, iterating, challenging assumptions
  • Story Cubes - Learn how to adopt a “yes, and” approach; learn how adding constraints can enhance creativity
  • Legos - Learn how adding visual and tactile elements can enhance communication
  • Ball Point Game - Learn how fast iterations and feedback can dramatically improve performance

Target Audience

Coaches, Scrum Masters, and Facilitators

schedule Submitted 2 years ago

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