Chocolate, LEGO and Scrum Jambalaya - Introduction to DevOps

This highly engaging and dynamic workshop will focus on examining the ways to optimize a flow of work through the entire organization. Participants will learn how to expand traditional boundaries of a Scrum team by including Operations, Release Engineers, and Security roles. Inspired by ideas from “The Phoenix Project” and “The Goal", this workshop will use elements of Gamification to make a learning experience fun.

The participants will be using LEGO blocks and chocolates to learn about theory of constraints, continuous flow, minimizing waste, amplifying the feedback loop, leveraging the power of cross-functional teams and multi-skilled team members to improve overall effectiveness in responding to the market change and delivering value.

This workshop has been recently presented at Toronto Agile and Software ( Rating - 8.2 out of 10)

More info about it: https://www.linkedin.com/pulse/article/20141116191200-10274141-introducing-devops-gamify-it-with-chocolates-and-lego?trk=hb_ntf_MEGAPHONE_ARTICLE_LIKE

 

 
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Outline/structure of the Session

Outline:

Intro – 10 min

Setup -5 min

Simulation game (3 sprints) – 60 min

Fishbowl retrospective – 15 min

Roles: Product Owner, Market, Market Analysts, Scrum Team , Scrum Master, System Administrator, Release Engineer, Security Officer, Hacker.

Simulation framework: A few sister companies under ChocolateLegoScrum.com are trying to become profitable, producing party favors for children and competing with each other to deliver maximum value.

Market demand will be used to determine the types and values of products to be built.

Product Owner of each team will work with Market Analyst to understand the current demand (LEGO animals to build and chocolates to pack).

Scrum team will be creating a product vision, estimating stories, prioritizing them based on the market value, as well as building and shipping them to the market. The LEGO and chocolates will reflect knowledge work and not just a physical task. In the first sprint, team members will be asked to stay within the boundaries of their roles (based on the individual role cards they get at the beginning of the game). This approach will create some constraints in the process (only System Administrator can build or patch the environments, only Release engineer can deploy etc.) At the end of the Sprint 1, participants will be asked to count the number of products delivered into production and accepted by stakeholders. They will lose points for any unfinished products, emphasizing “the value they produced over activities they performed”. In the Sprint1 retrospective, teams will look at optimizations that they can do to their current process and the constraints that impede their productivity. (Potential improvements: smaller batch sizes and the early feedback from the stakeholders).

In Sprint 2 and 3 we will be changing the dynamics of the game by bringing in Auditors, introducing security issues (Heartbleed Bug in the environments, hackers attacks etc) as well as building DevOps organization and improving the overall flow. Points will be counted again at the end of each sprint. Key takeaways will be discussed in a Fishbowl retrospective at the end of the session.

Learning Outcome

• Attendees will recognize that widening their skills and building cross-functional teams have a positive impact in the overall project success.

• Attendees will get a grasp on the Theory of Constraints - identifying constraints and pursuing improvements of the overall process over individual team’s improvement.

• Attendees will be able to experiment with decoupling a Sprint (as a planning unit) from a Release (as a deployment unit) by minimizing the batch sizes, increasing frequency of releases, amplifying feedback loop and delivering value to the customers faster.

• Attendees will appreciate the significance of deployment automation and configuration management in increasing the frequency of deployments to production. 

Target Audience

Scrum Masters, Developers, System Administrators, Product Owners, Functional Managers

schedule Submitted 2 years ago

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