Gamifying Retrospectives for Distributed Teams

If you could single out just one Agile practice which gives the most bang for your buck, that would undeniably be a retrospective!

Retrospective allows a team to inspect and adapt it’s process. For a team that is distributed across different locations and time zones retrospective becomes a must!

This workshop will examine the ways of using  elements of Gamification to reenergize retrospectives and help the team to become better.

We will  looks closely at some of the most common retrospectives anti-patterns. As part of this hands-on workshop attendees get to experience, compare and contrast a number of facilitation frameworks that they can bring back to their organizations. 

This session proposal is a fourth iteration on this topic. It combines some of the ideas from Gamification lightning talk ( Agile2014) and incorporates feedback from Opens Space sessions that were facilitated at Agile Day NYC, Global Scrum Gathering Berlin and NYC Scrum User Group. 

 
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Outline/structure of the Session

Intro: 5 min

Introduction to the purpose and stages of effective retrospective.

Common anti-patterns ( group discussion) : 10 min

Breaking into groups, participants will discuss some of the anti-patterns that they’ve experiences in their organizations.

Each group will report their top twos and review examples from the presentation.

Reality of a distributed team: 10 min

On-line collaboration tips and tricks: 5 min

Gamification 101 – 10  min

Conducting an experiment:  45 min

In this part of the workshop attendees will get to practice combining the elements of various frameworks and innovation games:

We will start off with combining  traditional retrospectives framework (described by Esther Derby and Diana Larsen in “Agile Retrospectives”) with “Six Thinking Hats” tool, look at “Remember the future”, “Explorer/Shopper/Vacationer/Prisoner”  etc.

We will create our own version of retrospectives to help invigorate the distributed teams and help bring fun back into retrospectives.

Q&A – 5 min

Learning Outcome

Participants will learn the foundation for facilitating effective retrospectives as it applies to distributed teams.

Participants will get exposed to basic elements of Gamification.

Attendees will collaborate on creating new retrospective frameworks that they will be able to bring back to their organizations.

Target Audience

Scrum Master, Development team members, Agile Coach

schedule Submitted 2 years ago

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  • Dan Neumann
    By Dan Neumann  ~  2 years ago
    reply Reply

    Thanks for sharing. Keeping retrospectives lively is _so_ important. And, working with distributed teams is a challenge for many folks. I love that the session provides specific learning and take-aways. Thanks for the clear description and learning objectives.


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