Everything Is Better When We Stick Together: Building Team Working Agreements
Whether a team is brand-new or seasoned veterans at working together, explicitly defining and/or refining a team working agreement will help the team to align on how they will work together effectively to meet their common goal. In this fast-paced hands-on session, participants will go through the process of building a team working agreement using LEGO Serious Play (LSP).
Creating a team working agreement helps team members set the stage for effective communication and high performance by making assumptions about ‘what really matters to us’ and ‘how we will work together?’ explicit and negotiable. Great working agreements address some difficult topics - what values do we share? how do we want to deal with conflict when it comes up? how will we handle problems within the team? - which are often challenging to discuss openly and honestly, especially when a team is first assembled.
This session will show you how to use LEGO Serious Play to encourage a frank and fearless discussion in order to kickstart these discussions so that a team can quickly create a powerful set of simple guiding principles for working together. Participants will learn about the importance of team working agreements in creating team cohesion and common understanding of shared values and operational guidelines, and experience hands-on how to use the LEGO Serious Play cycle of build-share-reflect to have a participatory discussion to identify shared values, explore reactions to conflict, and build a set of simple guiding principles.
Play time: Hands-On workshop- " Agile Retrospectives games using Luke Hohmann Innovation Games for distributed teams"Madhavi Ledalla
schedule 2 years agoSold Out!
The key to Scrum team effectiveness is continuous improvement that can be realized through the inspect-and-adapt opportunity: the retrospectives. Retrospectives help the teams inspect on their strengths and weaknesses and come up with strategies to become stronger every sprint. The biggest challenge for geographically dispersed teams is finding ways to leverage the essence behind the Agile value statement "Individuals and interactions over processes and tools" and behind the principle that states, "The most efficient and effective method of conveying information to and within a development team is face-face communication." However, by using some good collaboration tools, we can reap the benefits of face-to-face communication to some extent. Retrospectives play a vital role for distributed teams as well as collocated ones, and by using some good online collaboration tools, these inspect-and-adapt ceremonies can be really made effective!
This workshop will be an actual hands-on workshop where environment of distributed team is simulated, people actually participate and do an online retrospective using their laptops by playing the games under retrospective techniques at “Luke Hohmann Innovation games” website https://innovationgames.com/content/vc/instant
1. Fly High 2. Team Journey 3. Team Craft 4. Mountain Trekking
These games have been published on Innovation games website, that use very effective metaphors that enable the team to wear a different thinking hat while doing the retrospectives.
This session would definitely be an eye opener for distributed teams, for doing retrospectives at ease. It is a lean way of doing a retrospective that saves a lot of time, automatically collates the discussion points of all the participants on just a single click of button. And the most important thing, it is really fun playing this. Teams would really enjoy this! The three game themes that are going to be used for this workshop are based on some realistic scenarios that enable the teams to really relate to what they are doing.
Origami Game V2Tom Mellor
schedule 2 years agoSold Out!
I originally presented this game at AG2012. Since then, I have updated and expanded it to include deeper concepts around Kanban and WIP, and have applied it to product creation and product ownership. The game is pretty simple: teams build a product system out of origami features/objects. However, the complexity between features adds uncertainty to the product development and teams have to contend with other imposed obstacles such as process for obtaining materials.
Also, teams learn how assumptions made deliberately or accidentally can inhibit the building of quality product in a timely manner. In the product owner variatiion, people form product owner committees that have to discern the desires and preferences of target customers through interviews and observations so that an MVP can be developed to at least recover costs and possibly realize a profit. "Customers" have the discretion of buying or passing on origami product that is also built by the product committee. So, the committee not only decides what product to build, but also builds the product.
I have used the game in its variations over 100 times with successful learning obtained through "ah ha" moments and debriefing. Planning, Daily Standup, Review and Retrospection are all covered in the simulation. A simulation talkes a minimum of 90 minutes and can be expanded to a half day. It is appropriate for people with beginning or intermediate knowledge. Variations of the game can be imagined and the game modified as desired. Materials needed are minimal with origami specfications available online or via Origami-A-Day calendars for about $14. Origami paper is necessary at a cost of about $8 for 300 sheets. Other materials needed include scissors, transparent tape, and Post-it type notes to create backlogs and kanban boards.