Learn, Play, Hack the game Cards for Agility.  Cards for Agility is a “Work Safe” game similar to Apples to Apples and Cards Against Humanity.  You will learn about the game, play Cards for Agility and then as part of the workshop participants will brainstorm new cards and topics for the Agile2015 Cards for Agility expansion pack. This expansion pack will be made available in for the game by the end of the conference.  Each attendee will get a copy of the game on a USB that they can print and use immediately and the winner at each table keeps a the physical game at that table.

Game Centered Learning techniques are hot right now in the Agile community for good reason, they foster engagement and learning in a safe environment.  We have been interested in the use of games for learning as a key part of our training/coaching toolkit for years and decided to develop a game that people could easily extend to help them, help others learn Lean/Agile topics.    Cards for Agility is released under the Creative Commons 4.0 Attribution Licence (https://creativecommons.org/licenses/by/4.0/)  as a Free Cultural Work so please feel free to hack it as you see fit.

Our goal for this session is fairly straight forward

  • Introduce people to “Cards for Agility”
  • Train people play the game
  • Train them to hack the game
  • Set it free into the world

 

 
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Outline/structure of the Session

Introduction (5 minutes)

  • Intro to Bob and Beth
  • Origin of the Game

Cards for Agility Rules of Play and Game Setup (5 Minutes)

  • Game Setup
  • Game play for each turn
  • Scoring
  • Winning the Game
  • Game Variations

Play Cards for Agility (30 Minutes)

  • Tables will set up
  • Game play w/ floating facilitators

Hack the Game (20 Minutes)

  • Each table brainstorms additions to the game
    • Create new Scenario Cards
    • Create new Answer Cards
    • Create Rule Variations
  • Read out some of the results of the hack

Learning Outcome

  • After playing Cards for Agility attendees will be able to use this game to help their teams learn through playing the game
  • They will contribute the expansion of the game and learn how to modify the game for their specific purposes
  • Attendees will gain knowledge of topics through discussion with other team members and game play
  • Attendees will have a copy of the game to continue their learning after the session

Target Audience

Any team member including those from both product and technology

schedule Submitted 2 years ago

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