Mob Programming is based on the simple concept that five brains are smarter than one, but how do you harness those brains to focus on a single goal?  In this fun and interactive session we explore the roles and concepts of Mob Programming using LEGO® Serious Play®.

Attendees will be part of Mob teams that take a product request from a customer and, using the Mob roles of the Driver, the Navigator, and the Team, will create their product in LEGO®. Utilizing a Test Drive Development (TDD) framework, each Mob team tests, builds, tests, and delivers a finished product using a basic set of requirements.  Discover what it’s like to be a Mob team member as you cycle through the various roles and phases in a fun, non-technical setting; you don’t even need previous LEGO® experience, after all that is what the Mob is there for!

 
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Outline/structure of the Session

  • Intro of LEGO® Serious Play®
  • Intro to concepts of Mob Programming
    • The Driver
    • The Navigator
    • The Team
    • Rotation
    • Test first, always be testing
    • Simple designs and easy refactoring
    • Respect the Mob and members
  • Intro of Exercise
    • Each table is a Mob
    • Each table has a set of LEGO®
    • Review the User Story
  • Satisfy Requirement 1
    • Write the test as a group, run for failure
    • Satisfy requirement, test, refactor, test
  • Rotate Driver/Navigator
  • Satisfy Requirement 2 (repeat for all 5)
  • Customer adds a new requirement
    • Write test, run for failure
    • Satisfy, test, refactor
  • Customer adds another requirement
    • Write test, run for failure
    • Satisfy, test, refactor
  • Table Retros
    • Each table demos to group
    • Show the test passing
    • Relate experience
  • Group Retro
    • Debrief on learnings and experience

Learning Outcome

Participants learn how to create a Mob and the various roles involved in Mob Programming.  The also learn some of the pitfalls and dangers involved in a Mob and how to address them.  They learn how to funnel requests through the Navigator and Driver and the benefits of keeping a simple design.  The basics and benefits of implementing a Test Driven Design are also learned.

Target Audience

Developers, Managers, and anyone interested in Mob Programming

schedule Submitted 1 year ago

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  • David Koontz
    By David Koontz  ~  1 year ago
    reply Reply

    What could be more fun than a Mob of Lego builders.  This looks like a great introduction to the technique.  I've got to see this.

  • Richard Kasperowski
    By Richard Kasperowski  ~  1 year ago
    reply Reply

    Yes! I love Lego Mobbing!

    • Paul Wynia
      By Paul Wynia  ~  1 year ago
      reply Reply

      Thanks!  I have several other Lego games (User Story, Retro, Kanban) I've created that I can run on open day as well as standard LSP games.


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