Scrum or Not? A Team Game to Assess Knowledge & Readiness

Based on the matchmaking game "Hot or Not" - the game "Scrum or Not" is designed to conclude an introductory scrum training workshop.  It gives the group an opportunity to test their knowledge in a fast-paced game where everything is not scrum, but it certainly sounds like it could be.  In addition - the team members get an opportunity to share how "hot" they are to apply each agile concept to their "real world" projects.   This same game structure could be applied to other training topics - limited only by the evil creativity of the facilitator to create humorous, "almost by not quite" game cards.

 
2 favorite thumb_down thumb_up 1 comment visibility_off  Remove from Watchlist visibility  Add to Watchlist
 

Outline/structure of the Session

Game setup:   (note - I will include a link to a dropbox folder with a photo of the setup & a pdf file of the current set of game cards)

  1. One flip chart page is posted with a large international “not” symbol on it (Circle with a diagonal slash through it).
  1. Two additional flipcharts are posted side-by-side with a long, horizontal line across the top. The right end of the flipchart is labeled “HOT” and the left end is labeled “not hot.”
  1. A set of 3” x 5” index cards are pre-printed – each one with a scrum role, artifact or event, or common practice printed on it. Additional cards have humorous pseudo-scrum terms and definitions printed on them.
  1. The group gathers around the flip charts. And the first player takes the top card, reads the term and definition out loud to the group.  The player tapes the card to the “Not” flipchart if the card contains a non-scrum term or an incorrect definition.  Alternately, the player tapes the card to the “Scrum Hot or Not” continuum – somewhere along the axis to indicate how enthusiastic they are to try this particular part of scrum.   If they are totally psyched to try this topic (like Daily Standup, for example) – the card would be taped to the right end of the “Hot” scale.  If they have questions or concerns about the topic – the card would be taped more to the left end of the scale. 
  1. The player passes the card to the next person in the group who repeats the process.
  1. If someone incorrectly guesses that a card topic is or is not scrum – the group will speak up!
  1. When all the cards have been placed – the facilitator can summarize the results – noting the scrum cards where there are questions or concerns about implementing that topic – leading to “next steps” for coaching the team to apply what they have just learned.

For this session, I would organize the time as follows:

  • 4 minutes - Game background & setup
  • 20 minutes – Groups self organize into teams of 4 to 6 players and run through the game
  • 6 minutes – Debrief and feedback from group – what did they learn, what questions do they have, how would they tweak the game

Learning Outcome

After participating in this session, you will be able to

  • List the benefits of using a learning game to reinforce a learning topic
  • Learn a new learning game and able to adapt it and facilitate it in the future
  • Describe ways this game format could be used for other topics and learning scenarios

Target Audience

Agile trainers, coaches, scrum masters

schedule Submitted 1 year ago

Comments Subscribe to Comments

comment Comment on this Proposal

  • Mariya Breyter
    Mariya Breyter
    schedule 1 year ago
    Sold Out!
    90 mins
    Workshop
    Intermediate

    To give a creative answer, you need an unusual question, the question that encourages you to think differently, answer the question that is not expected, or not framed the way you are used to. This is what my Creativity Game is all about: framing expected environment in an unexpected way. The principle is: "When you want the results you never had, you have to do something you've never done." (Thomas Jefferson) This is exactly what we do in this game: first, we co-create an unusual and unexpected environment using a crowd-sourcing technique, and then, we frame and resolve the challenges of this environment by coming up with unexpected and innovative solutions to the issues presented. In doing so, we exhibit creativity, innovative thinking, ability to resolve obstacles, and have a ton of fun. I've never heard so much laugh in a professional environment as with people who are playing this game. It's based on an old kids' game and promotes solution-based approach to problem solving, presenting it in a new and unexpected way.

    The way the problem is crowd-sourced is fun, and the problems that it uncovers are unexpected and not trivial. Framing and solving them within this game is an unexpected process which always brings great advice that the participants can take back to their organizations and teams, as well as use the game itself in their organizations to bring out the creativity we all naturally have.

     

  • Liked David Koontz
    keyboard_arrow_down

    Cultivating Collaboration - Simulation of Pair Programming via Tangrams Exercise

    David Koontz
    David Koontz
    schedule 1 year ago
    Sold Out!
    90 mins
    Workshop
    Beginner

    It’s said that two heads are better than one, in reference to problem solving. We will use Tangram puzzles to simulate this experience, and via structured debriefs of these exercises, discover the powerful behaviors of awesome collaboration, and the negative warning signs of poor collaboration.

     

    We will jump right into simulation exercises, come prepared to have FUN and learn by doing.

    No lecture - if you want a lecture… go here: http://lmgtfy.com/?q=+collaboration+pair+programming+lectures

    References will lead you to the science behind collaboration - if you wish to know more.  Seems like an example right about now might be helpful,  wish I had a chicken tangram....

    Tangram example of a chicken

  • Liked Michael Nir
    keyboard_arrow_down

    The Two Dollar Game - an MIT game

    Michael Nir
    Michael Nir
    schedule 1 year ago
    Sold Out!
    90 mins
    Workshop
    Intermediate
    The Two Dollar Game is the opening game in Negotiation and Conflict
    Management.It was developed in order to illustrate some basic tools of negotiation theory, in the simplest possible game.
  • Liked Mike Bowler
    keyboard_arrow_down

    Agile Technical Practices in LEGO®

    Mike Bowler
    Mike Bowler
    schedule 1 year ago
    Sold Out!
    90 mins
    Workshop
    Beginner

     In this interactive and engaging workshop, you will learn the concepts behind, and the value of, several Agile Engineering Practices. Without requiring programming or other technical knowledge, these concepts can be explained through the use of play and understanding the importance of failure in individual and team growth.

    You will be given several challenges to complete in LEGO bricks and through this, and the subsequent debrief, you will learn about the agile technical practices.

    We'll cover simplicity, TDD, refactoring, technical debt, and continuous integration.

  • Paul Wynia
    Paul Wynia
    schedule 1 year ago
    Sold Out!
    30 mins
    Workshop
    Beginner

    In collaborative environments communication between team members is key to not only success, but survival.  But how aware are your team members of how they communicate?  Is there a common language and approach that is understood and agreed to?  

    Using the Empathy Toy from Twenty One Toys we explore the difficulties that can occur when a common language is missing and how to create a framework that can be used to avoid misunderstandings and other pitfalls.  This games was developed by Paul to be used with Agile teams and is not part of the Empathy Toy Facilitator's guide.

  • Liked Michael de la Maza
    keyboard_arrow_down

    Games for Political Expression

    Michael de la Maza
    Michael de la Maza
    schedule 1 year ago
    Sold Out!
    180 mins
    Workshop
    Intermediate

    The goal of this workshop is to create games about politics that will be played by at least 100,000 people before the U.S. political election. 

    We will begin with a group discussion of the current political situation (e.g., who is leading?) and relevant frameworks such as Laloux's Reinventing Organizations and Boal's political theatre. We will introduce the game creation recipe created by Chris Sims and Laura Powers and presented at Agile Games 2014 (https://www.youtube.com/watch?v=iyEzHHo7-sU). 

    We will then break into groups and create games. We will end by selecting a game that the entire group will promote throughout the country.

     

  • Liked Laura M. Powers
    keyboard_arrow_down

    This is Your Brain. This is Your Brain on Agile Games. The Neurology of Effective Learning.

    Laura M. Powers
    Laura M. Powers
    schedule 1 year ago
    Sold Out!
    180 mins
    Workshop
    Beginner

    The Agile Apocalypse has already happened. Agile workshops from Boston to Bangalore have been overrun by Agile Zombies whose brains exploded from too much Powerpoint. 

    Fortunately, there is a ray of hope. A small band of Agilists have discovered a more humane way to teach. Games, simulations, and interactive exercises revive the brains of Powerpoint Zombies - leading to better learning that sticks.

    Join us in this session to discover the "neurological why" behind effective agile games and "how" to use it to design even more effective games & workshops.  Leave with new ideas and strategies to put into action with your next group.

     This workshop is based on Bernice McCarthy's 4Mat System of Learning, Dr. Judy Willis' book "Research-Based Strategies to Ignite Student Learning", Neuro-Linguistic Programming (NLP) from the Association for Integrative Psychology, and Sharon Bowman's work on "Training from the Back of the Room."

  • Andrea Chiou
    Andrea Chiou
    schedule 1 year ago
    Sold Out!
    90 mins
    Workshop
    Beginner

    FeatureBan is a simple and quick simulation that introduces several of the key concepts of Kanban, including visualization, feedback loops and limiting work in process and that lets participants learn by doing.  The simulation is also useful because it lets organizations who are curious about Kanban quickly learn about it before investing further.  Mike Burrows invented the simulation, but in this session I will present a modified version that I have used with both technical and non-technical audiences.

  • Liked Lisa Sieverts
    keyboard_arrow_down

    The Hello Game

    Lisa Sieverts
    Lisa Sieverts
    schedule 1 year ago
    Sold Out!
    30 mins
    Talk
    Beginner

    Using one of Thiagi's Frame Games, we'll run through the Hello Game, which is a highly interactive way to begin a workshop. The Hello game serves the purpose of collecting useful information from the group, such as experience and expectations, in a fast and collaborative way.

  • Richard Kasperowski
    Richard Kasperowski
    schedule 1 year ago
    Sold Out!
    180 mins
    Workshop
    Beginner

    Want your team to really learn Agile? Have them teach it back to themselves. Here’s their assignment:
     
    "Design, implement, and deliver courseware that teaches you everything you need to know about Agile."
     
    Guide your team one step at a time through the complete Agile product development lifespan, from team formation all the through product delivery and team retrospective. Your team members leave your session with:

    • a demonstrated high level of Agile proficiency—they delivered an actual product,
    • high internalized knowledge of Agile—they taught the subject matter to their teammates, and
    • an important artifact—a team-specific guide to everything they need to know about Agile
  • Mariya Breyter
    Mariya Breyter
    schedule 1 year ago
    Sold Out!
    90 mins
    Demonstration
    Advanced

    Feedback is vital to our personal and professional growth. It helps create self awareness, identify areas of strength, and areas of opportunities. However, in our everyday life we do not find enough time to provide or ask for feedback. We frequently do not know how to respond to feedback and start explaining our motives or take it personally, while the only correct answer to feedback is "thank you". This game provides an opportunity to give and receive feedback in a positive and non-confrontational way. It can be used for alignment and team building, or as a format for retrospectives. This is my original game that I practices with multiple teams in several organizations, and everywhere we found a lot of value (and fun) in it.

    We will be playing two games during the session: a collaboration game (which is a learning experience by itself), and then will use my original feedback game to give each other feedback as a retrospective. What is most fascinating, both are silent games. The power of silent communication is yet to be understood and quantified, and these two games will show how powerful silent communication may be and how it can create thoughtful and respectful atmosphere on the team.

     

     

  • Liked Dana Pylayeva
    keyboard_arrow_down

    DevOps Introduction with Lego and Chocolate Game

    Dana Pylayeva
    Dana Pylayeva
    schedule 1 year ago
    Sold Out!
    90 mins
    Workshop
    Beginner

    This game is a real end-to-end simulation of the entire product development flow -  from concept to cash. Join this session to experiment with optimizing a flow of work through the entire organization. Visualize negative effects of long sprints and deferred deployments. Amplify feedback loop, bring in security and evolve towards continuous value delivery – all using LEGO and chocolate.

    Everyone gets a role to play based on the role cards distributed to each participant. Benjamin Business, Sara Security, Adam Admin, Denny Developer and even Harry Hacker  - these are just a few characters represented in this simulation.  The game clearly highlights the misalignment of goals between business, development and operations and help the participants experiment with process improvements. Development team works with the business to understand user needs and build their products (LEGO animals with Chocolate). A silo Operations team is in charge of deployments, environment configuration, patching, audits and security breach prevention.

    Can this organization survive in today’s highly competitive world? Surprise elements of the game (market demand fluctuations, hacker attacks, code freeze etc.) allow participants to experience the advantage of using DevOps practices in enabling faster response and improving organizational agility. Inspired by “The Phoenix Project” and “The Goal”, this workshop uses elements of gamification to delivers a powerful message. A message that stays with the participants long after the end of the conference and helps them introduce DevOps culture in their organizations.

  • Liked Steve Jaccaud
    keyboard_arrow_down

    Practical One Piece Flow Demonstration (With a Twist!)

    Steve Jaccaud
    Steve Jaccaud
    schedule 1 year ago
    Sold Out!
    30 mins
    Demonstration
    Beginner

    You've probably heard all of the wonders of one piece flow, how it's faster and results in higher quality than traditional batch production line methods, etc.

     

    We'll put this assumption to the test - HOWEVER - we're going to throw in some obstacles for added FUN!

     

  • Liked Leonor
    keyboard_arrow_down

    Gelling The Game For Teams

    Leonor
    Leonor
    schedule 1 year ago
    Sold Out!
    90 mins
    Workshop
    Beginner

    Gelling is an interactive multiplayer application game designed for a team of 5 to 9 players. There are 9 puzzle games teams need to solve within the allotted time.  Each puzzle is time boxed between 2-3 minutes. Teams will be scored on their participation, passes, throws, stacks and catches. The puzzles start easy and slowly get more difficult.  The game accelerates team bonding, teaching teams to collaborate, cooperate, and coordinate better. In this session we will split participants into teams and each team will play each level of the game. Each level is time boxed, simulating a sprint. Sprint duration is anywhere between 1 to 3 minutes.  The objectives of the game will be to complete each level as a team.

  • Liked Laura M. Powers
    keyboard_arrow_down

    Improv & Iterate – Our Values in Play

    Laura M. Powers
    Laura M. Powers
    schedule 1 year ago
    Sold Out!
    90 mins
    Workshop
    Intermediate

    Is Improv just a fun diversion to wake the team up and get the blood flowing?  Or could it be something more?   

    Applied Improvisation can energize a group, spark creativity, and facilitate communication.  And perhaps there’s an even deeper value to be found in the world of Improv.  This active workshop explores Applied Improv in the context of the Agile Manifesto – putting our Agile values in action.

  • Liked Paul Wynia
    keyboard_arrow_down

    Mob Programming with LEGO®

    Paul Wynia
    Paul Wynia
    schedule 1 year ago
    Sold Out!
    90 mins
    Workshop
    Beginner

    Mob Programming is based on the simple concept that five brains are smarter than one, but how do you harness those brains to focus on a single goal?  In this fun and interactive session we explore the roles and concepts of Mob Programming using LEGO® Serious Play®.

    Attendees will be part of Mob teams that take a product request from a customer and, using the Mob roles of the Driver, the Navigator, and the Team, will create their product in LEGO®. Utilizing a Test Drive Development (TDD) framework, each Mob team tests, builds, tests, and delivers a finished product using a basic set of requirements.  Discover what it’s like to be a Mob team member as you cycle through the various roles and phases in a fun, non-technical setting; you don’t even need previous LEGO® experience, after all that is what the Mob is there for!

  • Markus Wissekal
    Markus Wissekal
    schedule 1 year ago
    Sold Out!
    90 mins
    Workshop
    Intermediate

    Although it's not easy, as an agile community we "know" how to do agile in teams.
    One of the next challenges is scaling agile to the programm- or portfolio level.
    In this game you will experience all kinds of manmade scaling issues.
    Do you have an idea that will make scaling easier? Try your idea in the simulation and get instant feedback.

    The scaling game is based on a very popular agile game, that has been around for almost 10 years. 
    This version has been presented at Agile Lille, XP-Days, and the Agile Games Lab Belgium.

    During the game you will experience scaling issues that occur when multiple teams work on the same product. Multiple Teams will look for solutions to scaling issues and experiment in an iterative way with their ideas on solving them..

    It was co-created by Markus Wissekal & Yves Hanoulle.