Want your team to really learn Agile? Have them teach it back to themselves. Here’s their assignment:
 
"Design, implement, and deliver courseware that teaches you everything you need to know about Agile."
 
Guide your team one step at a time through the complete Agile product development lifespan, from team formation all the through product delivery and team retrospective. Your team members leave your session with:

  • a demonstrated high level of Agile proficiency—they delivered an actual product,
  • high internalized knowledge of Agile—they taught the subject matter to their teammates, and
  • an important artifact—a team-specific guide to everything they need to know about Agile
 
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Outline/structure of the Session

The session is described at "Experience Agile: The Agile Product Development Learning Experience Facilitator's Guide" at http://kasperowski.com/2015/08/experience-agile.html . Here's a brief outline:

  • Team and product launch
    • Team formation and product launch
    • Create initial product backlog items
    • Order your product backlog
    • Estimate product backlog items
  • Simulated day 1 (first "day" of your sprint)
    • Sprint planning
    • Work
  • Simulated day 2
    • Daily Scrum
    • Work
  • Simulated day 3 (last "day" of your sprint)
    • Daily Scrum
    • Work
    • Sprint Review
    • Sprint Retrospective

The whole thing fits neatly into 3 hours, and variations are as short as 60 minutes.

Learning Outcome

Teaching is the best way to learn. Here’s a proven approach for teaching your team or your students Agile at the highest level of the pedagogy scale, a means for them to obtain practical knowledge of Agile (or any complex skill) that endures after the training sessions ends.
 
In this session, you’ll learn:

  • Pedagogy traditions, both new and old, that inspire innovation in pedagogy, including martial arts training, university foreign language acquisition, language hunting, Pedagogy of the Oppressed, and Core Protocols BootCamp
  • Effective pedagogy: transitioning skills from short term memory to long term embodiment
  • A new three-level model for pedagogy
  • How to teach Agile at the highest level of the pedagogy scale: a repeatable method for the learners to teach it to themselves
  • How to create an environment in which learners rapidly advance from pedagogy level 1 to level 3

Target Audience

Anyone who works on or with an Agile team and wants to experience the full Agile product delivery life span of a real product in half a day

schedule Submitted 1 year ago

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