The Agile Apocalypse has already happened. Agile workshops from Boston to Bangalore have been overrun by Agile Zombies whose brains exploded from too much Powerpoint. 

Fortunately, there is a ray of hope. A small band of Agilists have discovered a more humane way to teach. Games, simulations, and interactive exercises revive the brains of Powerpoint Zombies - leading to better learning that sticks.

Join us in this session to discover the "neurological why" behind effective agile games and "how" to use it to design even more effective games & workshops.  Leave with new ideas and strategies to put into action with your next group.

 This workshop is based on Bernice McCarthy's 4Mat System of Learning, Dr. Judy Willis' book "Research-Based Strategies to Ignite Student Learning", Neuro-Linguistic Programming (NLP) from the Association for Integrative Psychology, and Sharon Bowman's work on "Training from the Back of the Room."

 
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Outline/structure of the Session

1.  Why  [30 minutes]

  • Connect the group to the topic and to each other  (activity)
  • Why agile games - benefits
  • What does the group already know about the brain science behind excellent game design
  • What do we want to get out of this session

 

2. What [75 minutes]

  • This is your brain - interactive activity to teach the parts of the brain in relation to learning & memory
  • Myth or Truth - game to highlight common myths regarding learning & memory (particularly ones related to adult learners!)
  • Brain Theory - group learns by filling out personal "Infographic" as this content is covered
    • Types of memory & the challenge of getting to long term memory
    • Brain breaks
    • Stress & Learning (activity to teach peripheral vision)
    • Locking in the Learning

3. How [45 minutes]

  • Left Brain versus Right Brain - 4 Learning Styles for Each
  • The "Why", "What", "How" and "What If" of the 4Mat System
  • Exercise to Apply 4Mat to Designing a Workshop

 

4. What If [30 minutes]

  • Resources
  • Questions
  • Personal Action Plan

 

Note to Program Committee - I am certified by Sharon Bowman to teach "Training from the Back of the Room."  Some of the content - but not all of it - comes from Sharon's work.

Learning Outcome

At the conclusion of this workshop, participants will be able to 

  • List at least 3 benefits of teaching with agile games
  • Use these benefits to differentiate a workshop with agile games versus a static Powerpoint workshop
  • List at least 4 aspects of brain theory and how each impacts learning & game design
  • Explain basic brain anatomy in relation to memory and learning
  • List the 4 types of memory and what is needed for something new to make it to "long term" memory
  • Describe how to use the 4Mat system to design a workshop or meeting that engages all types of learning styles
  • Create a concrete action plan to put workshop strategies into action

Target Audience

Anyone interested in workshop and game design

schedule Submitted 1 year ago

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