It is a dark time for Agile teams. They've become... comfortable. Stuck in their ways. They talk the talk, but walking the walk of continuous improvement has been forgotten countless sprints ago. The Principles of Agile used to ring true, but now few team members can recite more than one of them. Can nothing be done? Are these teams doomed to an endless cycle of complacency?  

There's a beacon in the dark. A game that reinvigorates, renews hope, and spreads creativity and the Agile Manifesto across the land. Enter Agile: The Gathering.  

In an attempt to reinvigorate Agile teams, encourage learning, and support cross-team communication, the Agile coaches at HERE (Maps & Location Content) developed Agile: The Gatheringa trading card game that is modeled strongly on the McDonalds Monopoly game concept, but with modified rules that applied to our circumstances. In this presentation/case-study, we will share our process of creating this game, customizing it for our company's specific needs, and report on how we benefited by gamifying the learning process for our company and kick-started some teams to bettering themselves.



Outline/Structure of the Case Study

  • The status of our company before Agile: The Gathering
    • Illustrating examples of complacent teams
    • Opportunities for improvement that weren't taken advantage of
  • Agile: The Gathering brainstorm sessions
    • Gauging interest
    • Structure, rules, variations, iterations of the game
    • Resources
  • Execution!
    • Preparation
    • Expectations
    • Controlling distribution
  • Retrospective!
    • The winners, and what they learned
    • The status of our company after Agile: The Gathering
    • The future of Agile: The Gathering
  • Q&A

As an added bonus, those who strongly engage in the presentation (by offering their own examples, asking questions, etc.) will receive packs of cards throughout the session, in an attempt to lightly demonstrate the game in action.

Learning Outcome

Participants will learn how this game works, and how it can be modified to suit their particular organization's needs. They will learn from our growing pains, so they can take our advice for optimal implementation.

Participants will also be provided with the templates we utilized when creating the game, should they wish to employ this with their organization.

Target Audience

Agile Coaches, Scrum Masters, Managers, Anyone interested in a creative solution to promoting Agile culture

schedule Submitted 4 years ago