• Mariya Breyter
    Mariya Breyter
    Agile Coach
    Consultant
    schedule 1 year ago
    Sold Out!
    90 mins
    Workshop
    Intermediate

    To give a creative answer, you need an unusual question, the question that encourages you to think differently, answer the question that is not expected, or not framed the way you are used to. This is what my Creativity Game is all about: framing expected environment in an unexpected way. The principle is: "When you want the results you never had, you have to do something you've never done." (Thomas Jefferson) This is exactly what we do in this game: first, we co-create an unusual and unexpected environment using a crowd-sourcing technique, and then, we frame and resolve the challenges of this environment by coming up with unexpected and innovative solutions to the issues presented. In doing so, we exhibit creativity, innovative thinking, ability to resolve obstacles, and have a ton of fun. I've never heard so much laugh in a professional environment as with people who are playing this game. It's based on an old kids' game and promotes solution-based approach to problem solving, presenting it in a new and unexpected way.

    The way the problem is crowd-sourced is fun, and the problems that it uncovers are unexpected and not trivial. Framing and solving them within this game is an unexpected process which always brings great advice that the participants can take back to their organizations and teams, as well as use the game itself in their organizations to bring out the creativity we all naturally have.

     

  • Liked David Koontz
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    David Koontz - Cultivating Collaboration - Simulation of Pair Programming via Tangrams Exercise

    90 mins
    Workshop
    Beginner

    It’s said that two heads are better than one, in reference to problem solving. We will use Tangram puzzles to simulate this experience, and via structured debriefs of these exercises, discover the powerful behaviors of awesome collaboration, and the negative warning signs of poor collaboration.

     

    We will jump right into simulation exercises, come prepared to have FUN and learn by doing.

    No lecture - if you want a lecture… go here: http://lmgtfy.com/?q=+collaboration+pair+programming+lectures

    References will lead you to the science behind collaboration - if you wish to know more.  Seems like an example right about now might be helpful,  wish I had a chicken tangram....

    Tangram example of a chicken

  • Liked Michael Nir
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    Michael Nir - The Two Dollar Game - an MIT game

    Michael Nir
    Michael Nir
    President
    SAP Labs
    schedule 1 year ago
    Sold Out!
    90 mins
    Workshop
    Intermediate
    The Two Dollar Game is the opening game in Negotiation and Conflict
    Management.It was developed in order to illustrate some basic tools of negotiation theory, in the simplest possible game.
  • Liked Yuval Yeret
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    Yuval Yeret - Spark engagement and participation in a SAFe Scaled Agile Implementation using Online Games

    180 mins
    Tutorial
    Intermediate

    People keep saying SAFe is a very prescriptive methodology with zero room for engagement and participation. In this session we will uncover the many opportunities for participation/games in a Scaled Agile implementation. We will also share Kahoot - a useful game platform I've been using in recent years to quickly drive participation with large groups. 

    Kahoot is an awesome online Quiz/Discussion/Survey tool that is free and easy to both setup and use. We will use Kahoot to learn and experience a couple of the key activities in a Scaled Agile implementation - Planning an implementation, Generating Buy-in, Prioritizing Features, Estimating Features, Gauging confidence for plans, Managing risks, Retrospecting a session and more. 

    Using the SAFe/Scaled Agile context we will experience both a couple of ready games as well as the full cycle of game thinking/design from identifying need/purpose all the way thru creating an outline, the questions, and running and debriefing so you can use it on your own. 

    Along the way you will also learn and experience some aspects of SAFe(tm) - The Scaled Agile Framework. 

     

  • Liked Mike Bowler
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    Mike Bowler - Agile Technical Practices in LEGO®

    90 mins
    Workshop
    Beginner

     In this interactive and engaging workshop, you will learn the concepts behind, and the value of, several Agile Engineering Practices. Without requiring programming or other technical knowledge, these concepts can be explained through the use of play and understanding the importance of failure in individual and team growth.

    You will be given several challenges to complete in LEGO bricks and through this, and the subsequent debrief, you will learn about the agile technical practices.

    We'll cover simplicity, TDD, refactoring, technical debt, and continuous integration.

  • Liked Ellen Grove
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    Ellen Grove / Mike Bowler - Putting the Moose on the Table: Make your retrospectives more effective using LEGO SERIOUS PLAY techniques

    90 mins
    Workshop
    Intermediate

    In order for teams to step into high performance. it's critical that they develop the practice of having effective conversations about what is and isn't working.  Yet in practice, the retrospective meeting is often the least-valued of the agile events: team members feel that their retros are boring, repetitive, and superficial.  

    In this workshop, we will teach participants how to design and deliver a really useful retrospective using LEGO SERIOUS PLAY.  We'll cover the basics of this powerful facilitation technique, and give advice about how to build your own SERIOUS PLAY kit using pieces easily available at the local toy store.  We'll also offer practical suggestions for how to design a retro that gets everyone talking (and building), and results in the team agreeing on action.

    The participants will leave with a powerful retrospective technique that they can immediately use with their teams.

  • Liked Woody Zuill
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    Woody Zuill - Mob Programming: An Introduction

    90 mins
    Talk
    Beginner

    Mob Programming is a development practice where the whole team works on the same thing, at the same time, in the same space, and on the same computer. It is a whole-team approach to doing all the work the team does including designing, coding, testing, and working with the customers, users and other stakeholders.

    This is an evolutionary step beyond pair programming, and accentuates face-to-face communication, team alignment, collaboration, and self-organizing team concepts of the Agile approach to software development.

    Using techniques and ideas such as the "Driver/Navigators" collaboration practice, one-piece flow, sustainable work habits, continuous learning, and a philosophy of "getting along", Mob Programming can be a highly effective approach to software development. Whether done "all day, every day", or in a more limited way for special problems, kick-offs, and learning sessions, it can be a fun way to get work done.

    Companies and teams all over the world are using this team-based approach to sofware development. Please join me for this introductory presentation as I share how the concept got started, some of the benefits, some techniques we use, and some of the problems we've faced.

  • Liked Dawna Jones
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    Dawna Jones - Using the Tension Between Agile & Management

    90 mins
    Workshop
    Advanced

    The clash between Agile principles and traditional management presents an opportunity to close the gap. Otherwise Agile can not be used to scale innovation. In this interactive game, you'll survey your colleagues, formulate transformational questions designed to unlock fixed thinking, test them on your friends, then debrief. You'll walk away with insights into brain science and how to use it to turn tension into constructive action. 

  • Liked Nancy Van Schooenderwoert
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    Nancy Van Schooenderwoert - The Addiction Game

    90 mins
    Workshop
    Beginner

    Addiction: 

persistently engaging in compulsive behavior which the addict knows to be harmful.

    Even the smartest teams and organizations can have addictions. It’s about habits and practices over time, not intelligence. And there is plenty you can do about it.

    The Addiction Game’s playing board is a diagram of the way addiction works – a quick feedback path for short-term relief, coupled with a slower feedback path for destructive consequences of the addictive behavior. Players nominate an addictive pattern, then take turn placing cards to identify its triggers, rewards, and painful effects. Addictive behaviors can include skipping tests, placing blame, writing long methods, and many more. Any destructive behavior that is self-reinforcing is a fair target for this game.

    Using prohibition - “Just say no” – to stop an addiction merely compounds the problem. An organization demanding ever higher velocity numbers from its Agile teams (addicted to the illusion of control) will find the teams redefining the meaning of story points to give bigger numbers.

    Prohibition is a static solution to a systemic problem. That’s why it doesn’t work. Using the game board we will play out Jerry Weinberg’s 3-step addiction cure:

    1. Stop doing X.

    2. Find an alternative solution Z that really works (and doesn’t create long term problems).
    3. Soften the short term pain, if necessary, but not with X.

  • Liked Laura M. Powers
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    Laura M. Powers - Scrum or Not? A Team Game to Assess Knowledge & Readiness

    30 mins
    Workshop
    Beginner

    Based on the matchmaking game "Hot or Not" - the game "Scrum or Not" is designed to conclude an introductory scrum training workshop.  It gives the group an opportunity to test their knowledge in a fast-paced game where everything is not scrum, but it certainly sounds like it could be.  In addition - the team members get an opportunity to share how "hot" they are to apply each agile concept to their "real world" projects.   This same game structure could be applied to other training topics - limited only by the evil creativity of the facilitator to create humorous, "almost by not quite" game cards.

  • Liked Paul Wynia
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    Paul Wynia - Empathy Toy for Communication

    30 mins
    Workshop
    Beginner

    In collaborative environments communication between team members is key to not only success, but survival.  But how aware are your team members of how they communicate?  Is there a common language and approach that is understood and agreed to?  

    Using the Empathy Toy from Twenty One Toys we explore the difficulties that can occur when a common language is missing and how to create a framework that can be used to avoid misunderstandings and other pitfalls.  This games was developed by Paul to be used with Agile teams and is not part of the Empathy Toy Facilitator's guide.

  • Liked Michael de la Maza
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    Michael de la Maza - Games for Political Expression

    Michael de la Maza
    Michael de la Maza
    Agile Coach
    Self employed
    schedule 1 year ago
    Sold Out!
    180 mins
    Workshop
    Intermediate

    The goal of this workshop is to create games about politics that will be played by at least 100,000 people before the U.S. political election. 

    We will begin with a group discussion of the current political situation (e.g., who is leading?) and relevant frameworks such as Laloux's Reinventing Organizations and Boal's political theatre. We will introduce the game creation recipe created by Chris Sims and Laura Powers and presented at Agile Games 2014 (https://www.youtube.com/watch?v=iyEzHHo7-sU). 

    We will then break into groups and create games. We will end by selecting a game that the entire group will promote throughout the country.

     

  • Liked David Grabel
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    David Grabel - Do the Thing to Learn the Thing

    David Grabel
    David Grabel
    Enterprise Agile Coach
    Vistaprint
    schedule 1 year ago
    Sold Out!
    90 mins
    Workshop
    Intermediate

    Sharon Bowman's Training From the Back of the Room brings games to teaching and training. This provides an immersive, hands-on learning experience. One of her key messages is "Do the thing to learn the thing." We have created an introductory class on the underlying principles of Agile. This class follows Sharon's 4C (Connection, Concept, Concrete Practice, and Close) map. We will present this class with a focus on the games that utilize Sharon Bowman's principles and reflect on how this class was constructed.

  • Liked Nathan Robbel
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    Nathan Robbel / Frank Rios - Agile: The Gathering - An Interactive Card Game to Promote Agile Culture

    30 mins
    Case Study
    Intermediate

    It is a dark time for Agile teams. They've become... comfortable. Stuck in their ways. They talk the talk, but walking the walk of continuous improvement has been forgotten countless sprints ago. The Principles of Agile used to ring true, but now few team members can recite more than one of them. Can nothing be done? Are these teams doomed to an endless cycle of complacency?  

    There's a beacon in the dark. A game that reinvigorates, renews hope, and spreads creativity and the Agile Manifesto across the land. Enter Agile: The Gathering.  

    In an attempt to reinvigorate Agile teams, encourage learning, and support cross-team communication, the Agile coaches at HERE (Maps & Location Content) developed Agile: The Gatheringa trading card game that is modeled strongly on the McDonalds Monopoly game concept, but with modified rules that applied to our circumstances. In this presentation/case-study, we will share our process of creating this game, customizing it for our company's specific needs, and report on how we benefited by gamifying the learning process for our company and kick-started some teams to bettering themselves.

     

  • Liked toddcharron
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    toddcharron - Improv Your Agile or Scrum Stand-up PLUS Building a REAL Team

    90 mins
    Workshop
    Beginner

    Your Agile Stand-up Meeting Sucks!

     

    Most Agile and Scrum stand-up meetings I see are boring, lifeless, status meetings that don't provide any real value.

     

    In this session you'll learn:

     

    The REAL purpose of the daily stand-up

    The most common bad habits and how to correct them

    The habits good stand-up meetings have

    How you can use Improv to invigorate your daily stand-up

    A whole bunch of Improv exercises you can start using with your team right now!

     

    PLUS You'll also learn how you can use Improv to start forming REAL teams. That is, teams that are greater than the sum of their parts!

     

  • Andrea Chiou
    Andrea Chiou
    Agile Coach
    Santeon
    schedule 1 year ago
    Sold Out!
    90 mins
    Workshop
    Beginner

    FeatureBan is a simple and quick simulation that introduces several of the key concepts of Kanban, including visualization, feedback loops and limiting work in process and that lets participants learn by doing.  The simulation is also useful because it lets organizations who are curious about Kanban quickly learn about it before investing further.  Mike Burrows invented the simulation, but in this session I will present a modified version that I have used with both technical and non-technical audiences.

  • Liked Lisa Sieverts
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    Lisa Sieverts - The Hello Game

    Lisa Sieverts
    Lisa Sieverts
    Owner
    Facilitated Change
    schedule 1 year ago
    Sold Out!
    30 mins
    Talk
    Beginner

    Using one of Thiagi's Frame Games, we'll run through the Hello Game, which is a highly interactive way to begin a workshop. The Hello game serves the purpose of collecting useful information from the group, such as experience and expectations, in a fast and collaborative way.

  • Liked Josh
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    Josh - Engagement Starts with You

    Josh
    Josh
    Josh Grob
    Grob Technologies
    schedule 1 year ago
    Sold Out!
    30 mins
    Demonstration
    Beginner

    Month after month, year after year Gallup (http://www.gallup.com/poll/183545/employee-engagement-flat-may.aspx) reports that over 70% of employees are disengaged.  On the other hand studies from the Standish Group (Chaos 2014) and Emotional Intelligence work by Daniel Goleman repeatedly show that engaged, highly productive teams have deep emotional connections. In order to make positive team progress it is clear that it is up to the individual to become self aware of their current emotional state and feel comfortable sharing that with the team.  This game provides a simple, low tech, approach to identify the reasons behind one’s emotional state, and how to use that knowledge to engage with his/her team.  As importantly, it strongly encourages the player to ask for help, increasing that person’s emotional connection with someone else.  This game is based on the Check-in Core Protocol originated by Michele and Jim McCarthy, and looks inward so that the individual gains self-awareness. 

  • Liked Jason Tice
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    Jason Tice - The “Last Responsible Moment” LEGO Learning Lab

    Jason Tice
    Jason Tice
    Agile Coach
    Asynchrony
    schedule 1 year ago
    Sold Out!
    90 mins
    Workshop
    Beginner

    Agile and Lean principles call for teams to delay decisions and activities until the “last responsible moment” so as to minimize rework and waste.  While this sounds good in concept, sometimes teams fall victim to waiting until it is “too late” to make a decision or get started on a needed activity resulting in missed opportunities and/or down-to-the-wire heroic efforts to meet a deadline.  At the same time, successful adoption of many agile and lean practices requires a culture of “organizational learning”.  Come experience a “mash-up” of these concepts in the “Last Responsible Moment” LEGO Learning lab.  In this workshop, participants will engage in a competitive LEGO simulation where teams will be asked to build a simple LEGO structure - each team’s structure will be scored based on its design, height, and how long the team waits to begin, whereby an incentive is provided to wait until the last responsible moment.  The intent of the build activity is to allow teams to improve skills to make effective self-managing team decisions, as ultimately each team must decide when they wish to begin building, so experience is gained in identifying trade-offs, and using decision making protocols.  After building, teams will debrief on what went well and where there were opportunities to improve seeking to increase their scores.  The focus of this workshop will then pivot to focus on practices supportive of organizational learning between teams.  Following the build challenge, participants will be given an “experiment canvas” and asked to define a problem, hypothesis, and indicator related to attempting to improve their score.  The build challenge will then be repeated to allow participants to conduct their experiments and test their hypotheses.  Participants will leave the workshop having experienced an engaging exercise they can use within self-managing teams to improve team decision making skills, and learned how to complete an “experiment canvas” they can integrate into practices such as retrospectives to improve organizational learning and sharing insights between teams.

  • Liked Laura M. Powers
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    Laura M. Powers - This is Your Brain. This is Your Brain on Agile Games. The Neurology of Effective Learning.

    180 mins
    Workshop
    Beginner

    The Agile Apocalypse has already happened. Agile workshops from Boston to Bangalore have been overrun by Agile Zombies whose brains exploded from too much Powerpoint. 

    Fortunately, there is a ray of hope. A small band of Agilists have discovered a more humane way to teach. Games, simulations, and interactive exercises revive the brains of Powerpoint Zombies - leading to better learning that sticks.

    Join us in this session to discover the "neurological why" behind effective agile games and "how" to use it to design even more effective games & workshops.  Leave with new ideas and strategies to put into action with your next group.

     This workshop is based on Bernice McCarthy's 4Mat System of Learning, Dr. Judy Willis' book "Research-Based Strategies to Ignite Student Learning", Neuro-Linguistic Programming (NLP) from the Association for Integrative Psychology, and Sharon Bowman's work on "Training from the Back of the Room."