Achieve perfection with Agile Innovation GamesMariya Breyter
schedule 2 months agoSold Out!
World is imperfect but we have a chance of making it better by innovating and using our creativity.
At last year's Agile Games, I shared my Agile Creativity game which enables problem solving, and the feedback from the audience was super positive. I've heard from several of participants that they are using this game to solve complex problems enabling agility in their enterprises throughout the year.
This year, I want to share an innovation game called "Bust the Mold" that has never been applied to Agile before.
In this highly participatory workshop, we will co-create a new view on common Agile beliefs and challenge familiar concepts using the "Bust the Mold" technique. This innovative crowd-sourcing tool was first introduced by a pioneer in creative learning, Rob Cordova, and has not been applied in an Agile environment outside of Dun & Bradstreet where I work.
The workshop is facilitated in small groups without any limit of participants. It generates a lot of laughter, new ideas, and practical concepts that can be immediately used. Everyone has a chance to actively participate. Participants move around the room, constantly contribute new ideas, challenge stereotypes, and engage in building the shared vision.
During the workshop, participants will come up with experiments and new ideas to validate. Everyone leaves the workshop with a positive feeling of contributing to old concepts in a new, highly innovative way.
The workshop is relevant to any level of Agile experience - from beginners to most experienced participants because it is all about collaboration and innovation!
Empathy Map gameSavvy Katham
schedule 2 months agoSold Out!
Games for Learning about Retrospection and New Idea Development
Game Name: Empathy Map
Presenter: Savvy Katham
Type: Interactive Game Play
Audience Level: All
Room Setup: Rounds
Duration: 60 minutes
Keywords: Play, Retrospection, Learning-game, New idea generation
People deliver. Period. However, if people are understood they will deliver MORE.
Empathy Map game focuses on understanding teams (people) and their thoughts and taking necessary action as needed. It helps teams to express emotions that they encounter through out the project execution.
This game can be played with different audiences with the variation in the situation.
- How is a persona looking at the product?
- How is a team member feeling about the development of a product?
A drawing is given to each table that contains Think and Feel? , Hear?, See? Say and Do?, Pain
A situation is given to all attendees.
Attendees have to put their write-up stickies under each category mentioned above.
- Creates an open environment to brainstorm about a product or a feature
- It helps to understand personas
All stakeholders who would like to take understand personas and incorporate the feedback in a product.
"Cut the Blue Wire. . ." Play an Agile Team Culture GameBruce Conner
schedule 1 month agoSold Out!
In Agile we learn by doing, so what better way to learn about Agile culture than hands-on exposure? Using a commercially available game ("Keep Talking and Nobody Explodes" by Steel Crate Games), session participants will experience being on a new team with a vaguely defined task and no coherent team culture, to see how teams and companies build their own culture and process through self-organization.
The game itself is simple, and like all good games it is highly unpredictable in actual play. The goal is, as a team, to defuse a virtual time-bomb. One person is in charge of doing the actual defusing of the device on the screen, while the rest of the team consults a printed manual with the instructions. The defuser isn’t allowed to see the manual, and the group with the manual cannot see the screen with the device. Communication is critical to success.
Some of the concepts demonstrated in the session include:
- Communication styles, natural and synthetic
- Spontaneous naming conventions
- Working collaboratively with comfort
- Cultural differences on teams
- Working within time constraints
- WIP limits
- Importance of retrospectives