Powerful Feedback and Commitment Game
This is a fast but super powerful game. It can be played in the end of any Agile ceremony or any business meeting/event in general. The goal is to make this world a better place by encouraging participants to commit to an improvement of their choice.
It starts with any activity. It can be a retrospective, a backlog grooming session, or a non-Agile meeting. In our simulation, we will use a volunteer to come up with a trigger. The trigger is a surprise for participants.
Once we come up with a trigger, we will use information radiators for immediate feedback. I will share an effective way of receiving immediate feedback from your audience in a positive and non-intrusive manner. We will be using four information radiators: pace, value, level of detail, and happiness metrics.
Once we identify improvement opportunities, we will do brainstorming on action items and play the Commitment Game. In the Commitment Game, each of the participants will commit to one action item they will own to implement one improvement, and collaborate with their peers who will support them in meeting with commitment.
This game can be used universally and it presents a powerful set of tools for any Agile ceremony and beyond.
Outline/Structure of the Workshop
1. Trigger (5 minutes)
2. Information radiators activity (5 minutes)
3. Closing circle (10 minutes)
4. Debrief (10 minutes)
In this brief and highly practical workshop, participants will learn two powerful activities related to immediate feedback via live information radiators and the one that enforces commitment and alignment. They can start using these techniques together or independently on a daily basis in their organizations.
Anyone who wants to make the world a better place via Agile and innovation
schedule Submitted 3 years ago
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World is imperfect but we have a chance of making it better by innovating and using our creativity.
At last year's Agile Games, I shared my Agile Creativity game which enables problem solving, and the feedback from the audience was super positive. I've heard from several of participants that they are using this game to solve complex problems enabling agility in their enterprises throughout the year.
This year, I want to share an innovation game called "Bust the Mold" that has never been applied to Agile before.
In this highly participatory workshop, we will co-create a new view on common Agile beliefs and challenge familiar concepts using the "Bust the Mold" technique. This innovative crowd-sourcing tool was first introduced by a pioneer in creative learning, Rob Cordova, and has not been applied in an Agile environment outside of Dun & Bradstreet where I work.
The workshop is facilitated in small groups without any limit of participants. It generates a lot of laughter, new ideas, and practical concepts that can be immediately used. Everyone has a chance to actively participate. Participants move around the room, constantly contribute new ideas, challenge stereotypes, and engage in building the shared vision.
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The workshop is relevant to any level of Agile experience - from beginners to most experienced participants because it is all about collaboration and innovation!
Mariya Breyter - Innovative Games to Teach Agile Values and PrinciplesMariya BreyterAgile CoachGoldman Sachs
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As psychology advises, an action becomes a habit when it is backed up by principles. This is equally applicable to Agile. We all know well Agile by being, not Agile by doing is a sustainable and lasting way of transforming groups and organizations. Then, the question is: how do we teach Agile values and principles? Would it help memorizing them? Most likely it won’t because it will be “doing” Agile without believing in them and making them our own.
So the goal is to internalize Agile values and principles, make them memorable. Share and elicit examples that resonate with the audience and help them answer the question “what’s in it for me?”
This exercise is being done in teams. I am going to share several games that help participants internalize agile values and principles.
- One is a matching game with several cases specific to Agile and Agile Games conference. Then, participants will come up with their own examples. In the third iteration, we will have participants will “build on what is happening”, i.e. do matching based on cases created by other teams.
- The second one is the lean “five why’s” game applied to Agile values. After sharing technique of conducting root cause analysis using five “why’s”, I will ask the participants to continue working in terms to come up with the underlying reason for each of the values and share with others. This is a competition with the prizes (laminated copies of Agile Manifesto with values and principles).
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I also have a 30-minute of this workshop which can be used as a tutorial to teach Agile Manifesto.