Empathy Map game
Games for Learning about Retrospection and New Idea Development
Game Name: Empathy Map
Presenter: Savvy Katham
Track: GameJam
Type: Interactive Game Play
Audience Level: All
Room Setup: Rounds
Duration: 60 minutes
Keywords: Play, Retrospection, Learning-game, New idea generation
Abstract:
People deliver. Period. However, if people are understood they will deliver MORE.
Empathy Map game focuses on understanding teams (people) and their thoughts and taking necessary action as needed. It helps teams to express emotions that they encounter through out the project execution.
This game can be played with different audiences with the variation in the situation.
- How is a persona looking at the product?
- How is a team member feeling about the development of a product?
Information:
A drawing is given to each table that contains Think and Feel? , Hear?, See? Say and Do?, Pain
and Gain
A situation is given to all attendees.
Attendees have to put their write-up stickies under each category mentioned above.
Learning outcomes:
- Creates an open environment to brainstorm about a product or a feature
- It helps to understand personas
Target Audience:
All stakeholders who would like to take understand personas and incorporate the feedback in a product.
Outline/Structure of the Workshop
Games for Learning about Retrospection and New Idea Development
Game Name: Empathy Map
Presenter: Savvy Katham
Track: GameJam
Type: Interactive Game Play
Audience Level: All
Room Setup: Rounds
Duration: 60 minutes
Keywords: Play, Retrospection, Learning-game, New idea generation
Abstract:
People deliver. Period. However, if people are understood they will deliver MORE.
Empathy Map game focuses on understanding teams (people) and their thoughts and taking necessary action as needed. It helps teams to express emotions that they encounter through out the project execution.
This game can be played with different audiences with the variation in the situation.
- How is a persona looking at the product?
- How is a team member feeling about the development of a product?
Information:
A drawing is given to each table that contains Think and Feel? , Hear?, See? Say and Do?, Pain
and Gain
A situation is given to all attendees.
Attendees have to put their write-up stickies under each category mentioned above.
Learning Outcome
Learning outcomes:
- Creates an open environment to brainstorm about a product or a feature
- It helps to understand personas
Target Audience
All stakeholders who would like to take understand personas and incorporate the feedback in a product.
Links
SNEC PM conference - 2016
http://snec-pmi.org/2014-pm-conference/456-2015-presentations
Data conference - 2016
http://edv2016.dataversity.net/sessionPop.cfm?confid=102&proposalid=9113
schedule Submitted 4 years ago
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Games for Learning about Retrospection and New Idea Development
Presenter: Savvy Katham
Track: GameJam
Type: Interactive Game Play
Audience Level: All
Room Setup: Rounds
Duration: 60 minutes
Keywords: Play, Retrospection, Learning-game, New idea generation
Abstract:
Agile execution has a time boxed delivery schedules. As teams swim through from one sprint to another, it is important to take a necessary break to retrospect how teams are doing. This little time spent with teams would help in a big way. Speed boat game helps teams to express their emotions and experiences on how the project is moving. This game brings out opportunities to look into, best moments that can be continued and wonderful things that can be put to rest.
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