• Liked Ellen Grove
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    Build Your Dreams: User Requirements Gathering with LEGO Serious Play

    Ellen Grove
    Ellen Grove
    schedule 3 years ago
    Sold Out!
    90 mins
    Workshop
    Beginner

    Let your hands be the search engine for your brain! LEGO® Serious Play® is a powerful thinking, communicating and problem solving technique that can help you and your team do serious work through structured play activities using a popular and playful 3D modeling toy. Through a facilitated process of building models that, storytelling and reflection, every person at the table is engaged and actively participating in the discussion, whether the topic is individual aspirations, team relationships, developing a new product or solving a wicked organizational problem. Everyone builds and everyone tells their story – all participants have equal opportunity to put their own points of view on the table, unlocking new perspectives and exposing the answers that are already in the room.  LEGO Serious Play has been used successfully for team-building and problem solving in a variety of organizations, from NASA to RBC to academic settings and public utilities.  

    This presentation provides a hands-on introduction to LEGO Serious Play, so that you can experience firsthand how using LEGO to do real work unleashes creativity and enables meaningful conversations in a very short time. We will explore how to use this playful technique to collaboratively elicit information about user requirements and strategic design issues using the open source User Requirements with Lego methodology developed by a team at the University of Lugano, Switzerland.  This approach is particularly suited to Agile teams that want to get team members and stakeholders sharing their different perspectives on common goals in an open and light-weight manner.

  • Dipesh Pala
    Dipesh Pala
    schedule 3 years ago
    Sold Out!
    45 mins
    Talk
    Intermediate

    Once upon a time, Martians and Venusians met, had happy relationships together and accepted their differences to work towards delivering a project. Then came Agile and amnesia set in! ScrumMasters and Product Owners forgot they were from different planets. All of a sudden, Product Owners, ScrumMasters and the team members found themselves sitting around a table discussing user stories and potential solutions.

    This unprecedented access and communication created a whole new set of challenges… Sometimes it feels like our team members are from different planets, as if one is from Mars and the other is from Venus. You may have heard of Mars and Venus in the bedroom but this presentation will be talking about Mars and Venus in the team room.

    Based on my many years of experience in coaching and working with people in these roles, this presentation will describe why and how ScrumMasters and Product Owners react differently to various situations in a team room. The key is in understanding how ScrumMasters and Product Owners think and operate.

    And if ScrumMasters and Product Owners are from different planets, does it make sense for the two roles to be performed by the same person? Or does every Agile team even need both of these roles? Attend this talk to find out!

    This talk will further explore how we can counteract the differences in the communication, the emotional and the business needs of the two roles, and tips and techniques to promote a greater understanding between these two of the most important roles in any Agile team.

  • Liked Ellen Grove
    keyboard_arrow_down

    Build Your Dreams: User Requirements Gathering with LEGO Serious Play

    Ellen Grove
    Ellen Grove
    schedule 3 years ago
    Sold Out!
    90 mins
    Workshop
    Beginner

    Let your hands be the search engine for your brain! LEGO® Serious Play® is a powerful thinking, communicating and problem solving technique that can help you and your team do serious work through structured play activities using a popular and playful 3D modeling toy. Through a facilitated process of building models that, storytelling and reflection, every person at the table is engaged and actively participating in the discussion, whether the topic is individual aspirations, team relationships, developing a new product or solving a wicked organizational problem. Everyone builds and everyone tells their story – all participants have equal opportunity to put their own points of view on the table, unlocking new perspectives and exposing the answers that are already in the room.  LEGO Serious Play has been used successfully for team-building and problem solving in a variety of organizations, from NASA to RBC to academic settings and public utilities.  

    This presentation provides a hands-on introduction to LEGO Serious Play, so that you can experience firsthand how using LEGO to do real work unleashes creativity and enables meaningful conversations in a very short time. We will explore how to use this playful technique to collaboratively elicit information about user requirements and strategic design issues using the open source User Requirements with Lego methodology developed by a team at the University of Lugano, Switzerland.  This approach is particularly suited to Agile teams that want to get team members and stakeholders sharing their different perspectives on common goals in an open and light-weight manner.

  • Liked Shashank Teotia
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    TDD and CI - closing the agile loop over system programming using Go (golang)

    Shashank Teotia
    Shashank Teotia
    schedule 3 years ago
    Sold Out!
    90 mins
    Demonstration
    Advanced

    With Google Go becoming more popular and accepted, it becomes important for us to know the right framework to apply for adopting a TDD and CI approach to writing application written in Go. Especially, when we are talking in the context of writing software which interfaces with system drivers and services.


    We will also look at how we can create a build pipeline to run automated tests and continuously integrate into a packaged software.


    Other programming environments, have achieved a good level of maturity with tools for writing tests. I will present how we adapted our learnings in such environments into development in golang.