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    Culture Hacking: The Prospect of Magnificence

    Jim McCarthy
    Jim McCarthy
    schedule 3 years ago
    Sold Out!
    60 mins
    Keynote
    Beginner

    A culture is the set of shared attitudes, values, goals, and practices that both describes and shapes a group. The unique challenges of creating software have demanded totally new types of corporate culture. In response, we have created Agile, Scrum, and XP and many other cultural disciplines. These represent the birth of culture engineering and, although significant, are primitive compared to what will follow. Jim McCarthy introduces "culture hacking," a kind of cultural engineering that focuses on protecting personal freedom, extending openness, and embodying rationality. In the near future, a system made up of shared commitments and interpersonal protocols for hosting cultural innovations is likely to become available and standardized, leading to enormous personal and collective cultural and productivity gains. Happily, these gains will be based on culturally designed nobility of purpose, and a potent and virtuous cycle will continue to emerge, whereby profit derives from ennobled behavior. This cycle will lead to an era of widespread and abundant greatness - an era of unparalleled magnificence.

  • Corey Haines
    Corey Haines
    schedule 3 years ago
    Sold Out!
    45 mins
    Tutorial
    Beginner

    Everyone has acronyms, mnemonics, and a list of rules to guide their everyday software design. In order to get the most out of these age-old gems, one needs to deliberately practices them. Rules are a good way to remind ourselves of these gems.

    Corey Haines emphasies his design guidelines in form of the "4 Rules of Simple Design." Attend this talk to understand the four rules and their importance in everyday programming.

  • Corey Haines
    Corey Haines
    schedule 3 years ago
    Sold Out!
    45 mins
    Tutorial
    Beginner

    Everyone has acronyms, mnemonics, and a list of rules to guide their everyday software design. In order to get the most out of these age-old gems, one needs to deliberately practices them. Rules are a good way to remind ourselves of these gems.

    Corey Haines emphasies his design guidelines in form of the "4 Rules of Simple Design." Attend this talk to understand the four rules and their importance in everyday programming.

  • Liked Chandan
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    Agile kills Quality? Innovation? but Speed

    Chandan
    Chandan
    schedule 3 years ago
    Sold Out!
    20 mins
    Experience Report
    Intermediate

    Agile software process helping organization to speed of delivery(Execution Speed) with right solution but how about quality and creativity?

    my Business managers says - "We need to come up with a product in shorter cycle time?time to market has to reduce "

    Some group has decided that many features simply must appear in the next cycle, even though they are conflicting or there is a real resource problem, be it human or machine.Strong personalities are pushing for everything right now, and there seems to be no way around having to deliver it even though these requirements were just delivered and the true scope is not known.

    This situation are common and freqent in the organization.
    Team members are working on sprint after sprint and producing work product.How much time team is focusing for refactoring about the product and its quality.


    With distributed agile team, developers are scattered geographically, separate location and test team are from India ,how to resolve quality problem? with the "follow sun" concept in development process for faster to market the product how to resolve quality issue? how much time team is able to spend on creative and innovative solution when who team focusing is on speed of execution?

  • Liked Jim McCarthy
    keyboard_arrow_down

    Culture Hacking: The Prospect of Magnificence

    Jim McCarthy
    Jim McCarthy
    schedule 3 years ago
    Sold Out!
    60 mins
    Keynote
    Beginner

    A culture is the set of shared attitudes, values, goals, and practices that both describes and shapes a group. The unique challenges of creating software have demanded totally new types of corporate culture. In response, we have created Agile, Scrum, and XP and many other cultural disciplines. These represent the birth of culture engineering and, although significant, are primitive compared to what will follow. Jim McCarthy introduces "culture hacking," a kind of cultural engineering that focuses on protecting personal freedom, extending openness, and embodying rationality. In the near future, a system made up of shared commitments and interpersonal protocols for hosting cultural innovations is likely to become available and standardized, leading to enormous personal and collective cultural and productivity gains. Happily, these gains will be based on culturally designed nobility of purpose, and a potent and virtuous cycle will continue to emerge, whereby profit derives from ennobled behavior. This cycle will lead to an era of widespread and abundant greatness - an era of unparalleled magnificence.