schedule Feb 27th 01:30 PM - Jan 1st 12:00 AM place Sigma

One of the quickest ways to achieve greater buy-in, clearer communication and higher levels of engagement with team members, stakeholders, sponsors and business units is to get "visual agility". Using cards, stories, post it notes, visual charts, maps, models, metaphors - and most of all, some hand crafted "drawn-in-the-moment" visuals learn some engaging ways to facilitate with visuals in an Agile world. 

Many people speak about 'making work visible' - showing progress, visualising solutions, scoping out possibilities - having visual agility gives you the skills to step into any role at a moment's notice and help bring clarity to the problem, quicker. This can apply to individual thinking and brainstorming, or group situations when you're presenting your idea or you're working with the group to create a solution. 

Lynne Cazaly is a communications specialist and master facilitator. Lynne provides clarity to project complexity through workshops, training and visual strategy. Lynne trains, facilitates, speaks and coaches on visual facilitation, visual thinking and other engaging tools for project people, to help boost buy-in, collaboration and engagement.

Lynne Cazaly is the author of the book 'Visual Mojo - how to capture thinking, convey information and collaborate using visuals'. 

http://www.lynnecazaly.com.au/visual-mojo-the-book-lynne-caz/

Included in this session is 30 icons to use straight away which Lynne calls 'Quick Pics'.

Lynne recently ran the session again in New Zealand at an Agile Wellington Meetup - read their comments here

 
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Outline/structure of the Session

Introduction

Who is the girl with the chisel tip marker

Building visual agility

Capture, Convey, Collaborate

Lines and Shapes

Symbols and Images

The Speed Sketch Game

Putting it into Practice

Learning Outcome

Session participants would get the information and insight to:

  • Generate creative ideas and processes, brainstorm and think creatively
  • Engage the most disengaged people and gain their input in meetings, workshops and conversations
  • Communicate business models, value models, key messages and information to stakeholders both internal and external to the business
  • Collaborate across diverse and amorphous teams in the business and client businesses - from marketing to finance, to IT and retail, to projects and sales

This is a practical session - bring your notepad and marker because we'll be sketching things you can apply to your work, communication and conversations immediately!

Target Audience

Iteration Managers, BAs, Developers, Agile Coaches, Team leads - have all found this workshop session powerful and helpful.

schedule Submitted 4 years ago

Comments Subscribe to Comments

comment Comment on this Proposal
  • Deepak Dhananjaya
    By Deepak Dhananjaya  ~  1 year ago
    reply Reply

    Hi Lynne, what would your approach be of facilitating this workshop? will there be activities or group work? It would be interesting if they are included!

    Deepak

    • Lynne Cazaly
      By Lynne Cazaly  ~  4 years ago
      reply Reply

      Yes Deepak! Certainly there will be activities. I would present about 10 mins as a keynote presentation, sharing the benefits and the big 'why' of using visuals. Then it will be instructional, entertaining, engaging! You will need to bring a marker and notepad and we will build your 'visual agility'. Quickly! We'll play a 'speed sketch' game to build your visual icon dictionary. Once you have the skills, I will ask you to work in a pair to complete a visual listening activity. Then you have 'visual agility' - you'll be ready to use visuals at anytime! What do you think?

  • Deepak Dhananjaya
    By Deepak Dhananjaya  ~  1 year ago
    reply Reply

    Hi Lynne, I definitely like the presentation, could you help me connect to this one missing link I have?

    If I have to understand the takeaway, would it be "I can learn the ways to engage team members in different ceremonies that we do as teams?"

    Deepak

    • Lynne Cazaly
      By Lynne Cazaly  ~  4 years ago
      reply Reply

      Yes Deepak, these skills will help you engage team members in many different situations, meetings, workshops and conversations. These are also powerful skills for communication, innovative thinking and public speaking. 

  • Lynne Cazaly
    By Lynne Cazaly  ~  4 years ago
    reply Reply

    Yes Deepak, these skills will help you engage team members in many different situations, meetings, workshops and conversations. These are also powerful skills for communication, innovative thinking and public speaking. 

  • Joel Tosi
    By Joel Tosi  ~  4 years ago
    reply Reply

    Hi Lynne,

      Excuse me for this, but I am missing what the goal of your session is.  What do I leave with learning / being exposed to?  Is it what the visual tools are, or something else?  My apologies if I am missing something obvious.

     

    Best,

    Joel

    • Lynne Cazaly
      By Lynne Cazaly  ~  4 years ago
      reply Reply

      Sure Joel - the goal is to give you more powerful and persuasive communication tools : words + visual icons. You'll learn how to sketch many visuals, plus you'll learn how to put them in to practice. This can be applied to your own thinking or when you're needing to communicate and collaborate with others - in workshops, standups, planning, retrospectives, release planning - so many aspect of agile practice. If you'd like to communicate further or need more clarification, please contact me on info@lynnecazaly.com or keep the conversation going here. 


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    I have seen this worked really well in many agile teams. People are no longer on silo and everyone have better understanding what each other's role is and consequently, what each other do. This leads to better self organising within the team.

    However, I strongly believe we can take this concept to the new level. The concept of cross functional team should be extended to not just the team but also to the individuals within the team. Scott Ambler wrote an essay on "Generalising Specialist". The term T-shaped developer was introduced by Mary and Tom Poppendieck in her famous book "Lean Software Development". By nature, people don't like to get out of their comfort zone, hence the tendency to keep working in area that they are familiar with. When leaders can create an environment where everyone is encouraged to learn, grow and make mistakes, amazing things can happen.

    In my experience leading teams, I have witnessed many transformations that enabled individuals to go beyond their traditional role, such as a manual QA assuming Scrum Master role, a BA doing deployment, a developer doing QA for a story, etc. Not only this enablement help develop the individuals to widen their horizon and skillset, it also helped the productivity of the team through better collaboration. When a team reach this stage, we no longer have problems such as "The QA has nothing to do because there are no stories to test", "The developers have nothing to do because the cannot keep up", "The deployment took longer than expected because the Ops person was not aware of the special configuration".

  • Liked Balaji Ganesh N
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    Balaji Ganesh N - Using Lean in Application Development to achieve competitive advantage and customer delight

    20 Mins
    Experience Report
    Intermediate

    Executing add-on Application Development (AD) projects end to end is quite challenging. More so, if the same is executed under risk-reward model. According to an IBM study, only 40% of projects meet schedule, budget and quality goals. 20 to 25 percent don’t provide ROI and up to 50 percent require material rework. 

    With competitive pricing and cut throat competition eroding margins and denting market share, cost of delivery reduction with best in class quality has become an imperative for any service company in the IT outsourcing space.

    This case study shares the experience of an AD project (team size 40) in the Insurance domain completed over a period of 9 months (including warranty phase), with a geographic spread across 4 different locations. The team had end to end responsibility right from requirements gathering to System Integration Testing. The add-on functionality developed was rolled out to 5 states spanning 2 different releases. The team leveraged LEAN Six Sigma techniques (DSM, OA, Visual Controls, Mistake Proofing) for culture building, effective change management, early feedback, rework reduction through effective in-process defect reduction and doing things right the first time, resulting in increased customer goodwill, reward payments, enhanced business and high employee satisfaction. The project was flawlessly executed under the risk reward model with best in class quality, maintainability and scalability within the specified schedule.

  • Liked Andrea Heck
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    Andrea Heck - Distributed Product Owner Team for an Agile Medical Development

    Andrea Heck
    Andrea Heck
    Agile Coach
    Siemens AG Healthcare
    schedule 4 years ago
    Sold Out!
    45 Mins
    Case Study
    Advanced

    We are developing medical imaging and workflow software in an agile way with development teams distributed to several countries. One of the major challenges is how to set up and communicate within the Product Owner team. There we have to deal with the distribution, e.g., have the Product Owner either onsite with her peers or with her Scrum team, travelling, or with proxy. We need people who are good in two different fields of knowledge: medical and software development. As a third issues, the environment of the customers may be different in different countries.

    We have ramped up local Product Owners in different countries, have found local collaboration customers, and have developed a set of communication channels and workshops how to synchronize Product Owners in the team, share a common vision and backlog with their Scrum teams, and collaborate with customers locally and globally.

  • Liked Evan Leybourn
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    Evan Leybourn - Let's Kill an Agile Project

    45 Mins
    Workshop
    Beginner

    Other talks and games will teach you how to run a successful Agile project. Only this one will teach you how to ruin an Agile project*. In this game we will break every Agile rule, disregard the manifesto and ignore common sense in the singular pursuit of failure (and fun).

    Each of you will be part of an Agile team with a dis-engaged Customer and micro-managing boss. Being Agile, there will be daily stand-ups, planning sessions, retrospectives, and kanban boards but nothing will go as you expect.

    * More importantly, this activity will teach you "how" Agile projects can fail and the reason behind many common Agile practices.