Building Creative Teams: Motivation, Engagement and Retrospectives

schedule Feb 28th 03:30 PM - Jan 1st 12:00 AM place Grand Ball Room

How do software teams become creative? If you're not a start-up, does creativity even play a role in the business driven world of software development? Idea generation is the basis of all our work - no matter how challenging or mundane. With a scientific approach to implementing change, creativity is the basic tool we have for addressing the challenges of software development.

This talk explores the elements of engagement and creativity along with the neuroscience of generating ideas. These give us specific insight into how employing different agile retrospective formats over the course of the product development process can extend our usual practices and develop a thinking mind-set comfortable with tackling daily work with a fresh and explorative approach.

 
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Outline/structure of the Session

This will be a talk with some interactive exercises for audience members at their tables.

Opening – 5 mins
Short creative exercise

Introduction – 5 min
Setting the scene: Creativity, Change and Resilience
Factors required for creativity: experimental mindset, trust, motivation

 

Exploring Trust, Engagement and Motivation – 15 mins
Exploration of the models for Trust (ABCD) Engagement (SCARF) and Motivation (AMP)
Impact of the presence or absence of these factors

 

Neuroscience of how we create ideas – 15 mins
How the brain learns, neuroplasticity, imagination
Experimentation and reward

 

Retrospectives – 25 mins
5 key elements for building motivation and creating the right thinking conditions using retrospectives:
- Regular, Customized, Experimental, Attainable Goals, Reviewed
- Retrospective activity types: - Immersive / Visual / Analytic and Imaginative activities - and what these mean for creativity and innovation

Group exercise – 15 mins
Exercise at each table to explore the retrospective concepts

Conclusion - 5 mins

Wrap up: What can we do right now?

Learning Outcome

- How to develop creativity in software teams

- The neuroscience of creative work

- Models for generating Trust, Engagement and Motivation in the workplace, and factors of demotivation

- Five elements of retrospectives that support creativity

- Model for different types of retrospective activities

Target Audience

Scrum Masters, Managers, Agile Coaches, Team Leads

schedule Submitted 4 years ago

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  • Deepak Dhananjaya
    By Deepak Dhananjaya  ~  1 year ago
    reply Reply

    Hi Cara,

    Interesting content. Would like to know the key take away would be about "building a motivated team?" Many of the concepts are psychology, neuroscience related. Would you also talk about the connection between neuroscience, psychology and ceremonies like Retrospectives.

    Like to see the connected dots of motivation, creativtiy, agile teams and neuroscience.

    Good Luck!

    Deepak

    • Cara Turner
      By Cara Turner  ~  4 years ago
      reply Reply

      Hi Deepak
      Thanks for the question. Yes, I will be focusing on the very strong link between motivation and retrospectives.

      The factors that create engagement versus disengagement link directly with the ability to act creatively. Creativity is explored in neuroscience in the area of neuroplasticity - how the brain makes new connections and what it needs in order to explore new ideas: being stretched in new ways. And the retrospective is the place in which we can introduce a variety of different kinds of thinking activities to directly stimulate different modes of thinking.

      Simply throwing a bunch of explorative activities at a team will likely result in chaos. However within the structure of an agile process, with a focus on sensing and responding to insights, teams are able to develop their creativity as a group, and steadily increase their skills, responsiveness and ownership over time - which give us the Autonomy, Mastery and Purpose that are the cornerstones of motivation, applied at a team level.

      The talk will discuss these concepts in detail, with a focus on building team confidence in their abilities to explore beyond existing boundaries and effect meaningful change, as key factors to generate long term motivation.

      Kind regards,
      Cara
  • Doc Norton
    By Doc Norton  ~  4 years ago
    reply Reply

    Hello Cara:

    I hate to be pedantic here, but can you do me a favor and reclassify this as a Tutorial rather than a talk. Given you have interactive exercises, this qualifies as a Tutorial. As we're trying to lay out the schedule and select submissions that fit our format and mix as well as quality standards, I'd hate for this submission to not make the cut because it appears to be a 90 minute talk.

    - Doc

     

    • Ram Srinivasan
      By Ram Srinivasan  ~  4 years ago
      reply Reply

       

      I have seen here present, great presenter. Amazing facilitator. She also has published about some of this stuff in Methods and Tools

      http://www.methodsandtools.com/PDF/mt201204.pdf

       

    • Nitin Ramrakhyani
      By Nitin Ramrakhyani  ~  4 years ago
      reply Reply

      Hi Cara,

      Liked the idea and structure of the talk. Fostering 'Creativity' in the team is certainly a undervalued need and could help many teams alot in coming up with better/ creative solutions to business problems. So will be looking forward to it.

      Even though, I have heard you in person durng last year's Agile India conference, it might help other reviewers to see your previous talk videos/ decks. Can you please add those in the 'Links' section ?

      Thanks,

      Nitin

       

      • Cara Turner
        By Cara Turner  ~  4 years ago
        reply Reply

        Hi Nitin

        Thank you for your feedback. I've updated the Links section with the slides and short video from the 2013 Agile India conference.

        I look forward to further feedback.

        Kind regards,
        Cara


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