UX Runway - how to ensure your teams take off and land successfully

Agile has been the buzz for the past decade and UX was quick behind. But how do teams properly integrate UX and other dependent teams to ensure high quality and timeliness for all involved? The UX Runway will detail a strategy to involve dependent teams so the development team has what they need on time while the other team is recognized and given proper lead time to provide their deliverables.

The UX Runway gives a step-by-step plan to manage centralized teams that other Scrum development teams are dependent on. It maps out the appropriate timelines to expect deliverables in and also how best to faciliate requirements for these teams.

Looking for UX or any other team dependency mastery? This session is for you!

1 favorite thumb_down thumb_up 3 comments visibility_off  Remove from Watchlist visibility  Add to Watchlist

Outline/structure of the Session

I. What is UX?

II. UX's place in Scrum

III. Preparing UX and Scrum teams

IV. Properly integrating UX with Scrum

V. Inspecting and adapting

Learning Outcome

Learn how to master dependencies among teams, specifically UX dependency integration, into a Scrum project by scaling.

Learn how to effectively manage a centralized or decentralized UX team in Agile projects.

Learn more about UX and it's vitality in Agile projects.

Target Audience

ScrumMasters, Product Owners, Program and Portfolio Managers

schedule Submitted 5 years ago

Comments Subscribe to Comments

comment Comment on this Submission
  • Ellen Grove
    By Ellen Grove  ~  5 years ago
    reply Reply

    Hi Natalie - you've tagged your talk as a tutorial.  Can you provide some more information about the tutorial elements?  Will there be an interactive element?  Thanks

    • Natalie Warnert
      By Natalie Warnert  ~  5 years ago
      reply Reply

      Hi Ellen,

      I hope it to be more of an open discussion. I certainly have structured points that I want to hit, but since UX has so much confusion around it I struggled with labeling this as a talk because I want questions throughout. Does that make sense? Maybe it would be better labled as a talk but based on the definitions provided here it didn't seem to fit perfectly in either category.


      • Ellen Grove
        By Ellen Grove  ~  5 years ago
        reply Reply

        Hi Natalie

        One reason I ask is the rooms are quite large for this conference (the small session room seats 75 people, the other spaces are 200+) so it's very helpful to the reviewers to understand what kind of interaction is envisioned.



  • Liked Ellen Grove

    Ellen Grove - Build Your Dreams: User Requirements Gathering with LEGO Serious Play

    90 Mins

    Let your hands be the search engine for your brain! LEGO® Serious Play® is a powerful thinking, communicating and problem solving technique that can help you and your team do serious work through structured play activities using a popular and playful 3D modeling toy. Through a facilitated process of building models that, storytelling and reflection, every person at the table is engaged and actively participating in the discussion, whether the topic is individual aspirations, team relationships, developing a new product or solving a wicked organizational problem. Everyone builds and everyone tells their story – all participants have equal opportunity to put their own points of view on the table, unlocking new perspectives and exposing the answers that are already in the room.  LEGO Serious Play has been used successfully for team-building and problem solving in a variety of organizations, from NASA to RBC to academic settings and public utilities.  

    This presentation provides a hands-on introduction to LEGO Serious Play, so that you can experience firsthand how using LEGO to do real work unleashes creativity and enables meaningful conversations in a very short time. We will explore how to use this playful technique to collaboratively elicit information about user requirements and strategic design issues using the open source User Requirements with Lego methodology developed by a team at the University of Lugano, Switzerland.  This approach is particularly suited to Agile teams that want to get team members and stakeholders sharing their different perspectives on common goals in an open and light-weight manner.

  • Liked Prasanna Vaste

    Prasanna Vaste - Should we stop using Story Points and Velocity?

    Prasanna Vaste
    Prasanna Vaste
    Business Analyst
    schedule 5 years ago
    Sold Out!
    20 Mins
    Experience Report

    On Agile projects we estimate user stories in order to allow team to

    1. 1. Track velocity
    2. 2. Decide scope for the Iteration
    3. 3. Help Prioritize stories
    4. 4. Help Release planning

    But most of the time we faced issues with estimation. It takes lot of time in estimating user stories, managers tend to relate estimate to number of days it will take to complete the story, in some teams estimate is equal to deadline. Most of the teams which use story points to estimate the work face these issues. This results in lack of confidence on development team when stories are taking more time to complete.

    Here I am going to talk about better alternative for both the suppliers of software products (financially and ethically) and their customers (internal and external). This alternative is being used in real companies delivering to real customers with great effect where team uses count of stories completed in an Iteration as measure of progress. Will talk about how this alternative can be used to track velocity, prioritize stories, planning Iteration and for release planning.

    I will share some exmples from my past projects where team did not use story points/velocty but used count of stories completed in Iteration to measure progress and also as best indicator of future performance.

  • Liked Samir Penkar

    Samir Penkar - What agile project teams can learn from marathon coaching?

    90 Mins

    Ever wonder how trainers coach marathon runners to run a distance of 26.2 miles or 42.1 kms?

    Chock full of incredible techniques and practical advice, this session will motivate everyone to expand their thinking on coaching agile teams for optimal performance.

    You will walk (or run) away with a fresh understanding of how you can inspire and uplift your project teams. As a running coach and SCRUM Master, Samir shares his insights into how you can affect small changes, inspire the right behavior and build trust among your team. You’ll learn how marathon coaches build endurance, stamina, strength and speed and how you can adopt these techniques for your project teams.


  • Liked Ankush Sabharwal

    Ankush Sabharwal - Step-by-Step Process for Release Planning and Release Level Retrospectives

    45 Mins

    In the session two processes will be explained viz. Release Planning and the Release Level Retro. Step by Step approach will be discussed so that the same can be readily used in your Agile Projects.

    I have created these approaches of conducting effective Release Planning and Release Retrospectives in Agile projects. I have used these processes in various successful Agile projects.


    Note: Please refer to the Links section below to see the steps invoved in both of these processes.