• Alexandra West
    Alexandra West
    schedule 4 months ago
    Sold Out!
    90 mins
    Workshop
    Beginner

    Do strong personalities dominate your development team? Are code reviews painful? Are you blindly following orders from a backlog, or are you learning from observation?

    Visual Thinking Strategies, or VTS, is a cross-disciplinary technique applicable to anyone working in a collaborative setting where observation is key. VTS develops critical thinking skills by viewing and discussing works of art in a group. It is backed by over 30 years of field research showing its effectiveness and accessibility. By allowing individuals to talk about art - without needing a background in the field - VTS advances skills you can use to create more relevant products and stronger teams: Observing, Brainstorming, Speculating, Reasoning with Evidence, Cultivating a Point of View, and Revision & Elaboration.

    During this interactive exercise, we’ll discuss selected works of art as a group. There are no right answers or group consensus being sought. We’re creating an environment and process for looking, thinking, reasoning and revision - skills that are mission-critical to anyone working in a software design or development role. After our group discussion, participants will learn the basics of image selection and facilitating VTS sessions within their own organizations. In addition to the above, we'll cover how VTS can help you and your team with the following: Comfort with Ambiguity, Openness to the Unfamiliar, Civil Debate, and Willingness to Participate in Group Thinking.

  • Liked Isabel Evans
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    Quality in Use: The Beating Heart of the User Experience

    Isabel Evans
    Isabel Evans
    schedule 2 months ago
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    480 mins
    Workshop
    Intermediate

    In today's business environment, the user experience and the commercial imperatives have become overwhelmingly important. As testers, it is vital that we understand quality in use and the user experience, in order that we focus our tests correctly.

    "Quality in Use" measures human, business, and societal impacts of products (usability, accessibility, flexibility, commercial, safety). This builds to a User Experience (UX) and are underpinned by technical and engineering qualities. For the people selling, supporting, or using the products, this is the beating heart of the customer experience. Without these "big picture" attributes, delivered software will not be acceptable, may result in reduced profits, and may not be legal. In the tutorial, Isabel will use examples from real projects to discuss how to design tests derived from the user personas, contexts of use, and acceptance criteria.

  • Liked Andrew Kaufteil
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    Leading Creative Ideation

    Andrew Kaufteil
    Andrew Kaufteil
    Nate Clinton
    Nate Clinton
    schedule 4 months ago
    Sold Out!
    480 mins
    Workshop
    Intermediate

    Crack your head open and release a surge of creative ideas with engaging activities that promote clarity, inspiration, and buzz within your organization. We’ll cover methods and facilitation tools to ensure you run fruitful brainstorming sessions, leading your team to more and better ideas. You’ll learn to frame the problem you’re solving, come up with an exploration strategy, and facilitate the session, giving you and your team new ways to get inspired and energized when looking for solutions.

  • Liked Jeremy Kriegel
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    The Fast Foundation Workshop - Setting up Projects for Success

    Jeremy Kriegel
    Jeremy Kriegel
    schedule 5 months ago
    Sold Out!
    480 mins
    Workshop
    Beginner

    Once upon a time, we had ‘Discovery’, ‘Define’, and ‘Design’. These phases let us explore the problem and the audience, while conceiving a holistic solution. Now we have sprints, complete with a backlog that seems like it appears overnight and a development team that is going to build with or without design to guide it. How do we continue to create great products?

    Introducing the Fast Foundation Workshop. This 1-day workshop enables you to engage your clients and stakeholders to quickly define the key elements of your product or project, aligns the team, and identifies critical risks. When it is complete, everyone has a good idea of what is going to be built as well as what it will take to get there. It has been tested with companies of all sizes, from founders looking to conceptualize their first product, to large companies redesigning existing products, as well as across verticals. Its general enough to be used in a wide variety of circumstances while specific enough to ensure that you get specific, usable results.

    The Fast Foundation Workshop consists of 4 exercises, each one designed to pivot the team’s perspective on the product, while drilling down to greater levels of detail. Each stage of the Fast Foundation Workshop balances democratic content generation with collaborative consensus. You may be familiar with some of the individual exercises, but the magic is in how each is conducted and in how they fit together. The workshop starts with establishing clear goals & priorities, then moves to defining possible users of the product. Next, we shift to a task perspective, mapping the activities those user will need to accomplish to meet the goals, before visualizing key areas of the solution. When these four areas are clear, everyone involved will have a shared understanding of the vision as well as have a clear way to identify risks and mitigate them.

    This workshop will introduce leaders of any kind, from product owners and scrum masters, to UX and development leads, to each of the exercises, show how they fit together, give you some tips on how to facilitate them with your team, and enable you to experience the whole process via a demo project. With this experience, you will be prepared to run a Fast Foundation workshop with your own team.

  • Liked Jeremy Kriegel
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    Sketch You Can! Demystifying a Powerful Collaboration Technique

    Jeremy Kriegel
    Jeremy Kriegel
    schedule 5 months ago
    Sold Out!
    90 mins
    Workshop
    Beginner

    "This meeting is a waste of my time."

    When was the last time you had that thought? Was it because the conversation wasn't focused, or people couldn't agree, or maybe they were in violent agreement, but couldn't see it? How easily do you think you can get this meeting back on track? In this session, you will learn a skill that you can apply on the spot that will help you focus the conversation and drive to consensus. Everything you need is probably already in the room.

    This technique is specifically for conversations around the features, functions, and behaviors of your product. Most people are visual thinkers, so give them something visual to focus on. You can do that by walking up to the whiteboard and drawing out what people are talking about. By visually capturing the conversation in a public way, you will help all participants understand each other and come to consensus faster. But I can't draw, you say. Neither can I, and I’ve been successfully using this technique for over 15 years. If you can draw a straight-ish line and a box, you have all the drawing skills necessary.

    In this engaging workshop, you will learn how to create a basic sketch of an interface using some simple sketching techniques and UX principles as well as practice thinking-on-your-feet that will help you comfortably do this with a group.

    I have used this technique to help teams focus the conversation, visualize the requirements they were requesting, quickly experiment with new ideas, and provide detailed input that I can use to design the outcome. Often, the sketch (or a photo of it) acts as the deliverable for simple problems, eliminating the need for more formal wireframes. This technique is accessible to everyone. You don’t need any special software and anyone on the team can use it. Pick up the pen and get on track again.

  • Liked Naresh Jain
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    Rapid User Validation using MVP Hacks

    Naresh Jain
    Naresh Jain
    schedule 1 month ago
    Sold Out!
    105 mins
    Workshop
    Intermediate

    You have a great idea and you want to build the product and launch it in market as soon as possible. Before anyone else can launch it. Great! But building the product takes time, money and opportunity cost. While building and launching a successful product, several things can go wrong:

    • Have you really understood the core problem from the user's point of view?
    • Will your users like the user experience?
    • Have you validated your core-loop which makes your product very engaging?
    • Is your business model flushed out and validated?
    • And so on...

    So how do you minimise these risks? 

    In this 90 mins workshop, you will run some real tests with real users to de-risk yourself and gain validated learning.

  • Karthik Kamal Balasubramaniam
    Karthik Kamal Balasubramaniam
    schedule 1 month ago
    Sold Out!
    45 mins
    Workshop
    Beginner

    With newer trends in the mobile world, there are plethora of apps that every user downloads on their mobile phone. However not every app is an ‘Instagram’  or ‘Snapchat’. The science behind what appeals to a user vs what doesn’t, has been an emerging field of research. There are multiple aspects when it comes to the question ‘What makes your app successful?’. From the core loop of the product to user experience, there are many parameters that decide the fate of an app.

    In this workshop, I would focus on the usability and user experience testing, which helps in product discovery/development. We would discuss briefly about the structure and stages of usability tests. Later we will focus particularly on conducting user tests through hands-on exercises. The session will give you a dip-stick experience into running usability or user tests.

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