Going Feral: How to Build agile capability by creating a culture of continuous learning
Presenters: Ed Wong, Founder of the LAST, 1ST and Spark the Change conferences and Bruce Taylor, Agile Coach at RMIT Online.
Outline of program: How we used internal meetups, workshops, gamification, and learning design to build agile capability at RMIT University (One of Australia's oldest tertiary education institutions) as they navigated the rapidly changing world of online education.
With more and more institutions moving online, with all that implied in terms of speed, tech capability and agility, RMIT Online needed a world class agile capability. Ed and Bruce set up FERAL (The Federation of Eminent RMIT Online Active Learners): A fun, yet serious, way of fast tracking agile knowledge and practice within the many, disparate teams within this fast growing arm of the University. It was also a way of scaling learning and the effectiveness of 2 agile coaches working across multiple teams.
In this session we'll talk about the design of the program, the buy in needed from organisation, the types of workshops we ran, some practical examples from the workshops and our experiences running them and post-workshop application and coaching back in the teams to embed the practices.
Outline/Structure of the Workshop
A short experience report outlining what we've done at RMIT Online, and why. We'll be mostly focussed on examples of learning activities we've incorporated into the FERAL workshops such as:
- Your best places/projects you've worked (on), why? and the common themes, related back to the Heart of Agile. Audience participation. Share with a partner, share with the table, share back to audience. (20 minutes)
- The Time Bomb game (a participatory activity to demonstrate the value of stand ups). (20 minutes)
- The Barista demonstration - using coffee ordering as a demonstration of visualising work, batching and prioritisation.
As the FERAL program is ongoing, we'll pull more examples in as we go.
- How easy/difficult it is to set up these programs of continuous learning.
- How to obtain buy-in by demonstrating value to the organisation of such an undertaking
- Structured learning and gamification via patches/awards to encourage attendance and ongoing participation
- Ensure workshops end with post-workshop activities to earn patches to embed learning back in teams
Heads of Organisations, agile coaches, leaders/managers
Prerequisites for Attendees
Bring: An interest in creating continuous learning environments at their office.
Know: That achieving powerful agility is much more than just having people use Post-It notes.
schedule Submitted 2 years ago
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