location_city Virtual schedule Oct 14th 11:00 AM - 12:30 PM place Online 2 people 29 Interested

The move away from traditional ways of working and thinking to digitization leads to change in the way we work, learn and measure. It is important to understand how the digital economy has shifted our ways of working in a digital organization from strategy to execution.

Join us in game play where we will explore Digital Product Management and the Critical Success Factors, Events and Skills needed to create value flow to customers. We will look at the skills needed for a company to move from being descriptive to one that can respond to emergent needs. Applying this knowledge will help organisations transform their operating model have a competitive edge in a VUCA economy. Plan to Win!

 
 

Outline/Structure of the Workshop

Using our Plan to Win!© game, we take players through the five levels of Agile planning.

During the play people:

  • are rewarded for developing skills needed at each level
  • are rewarded for behaviors that help the organization succeed
  • pay for behaviors that hurt growth
  • Invest in Critical Success Factors
  • Invest in Events (needed to be successful at each level)

Three Options:

1. Option 1 - We do a lighting talk to give an overview of the 5 Levels of Agile Planning game and then invite people to continuously play through out the day.

2. Option 2 - Quick overview on how to play and how to use the game in the workplace followed by 35 minutes of play.

3. Option 3 - Have a session of play with several teams and then set up in hall way for additional play/learning! (I like option 3)

Learning Outcome

Participants will have a new understanding for the following:

  • Investments needed at each level of Agile Planning
  • Events needed to support each level of Agile Planning
  • Critical Success Factors and Skills needed at each level of Agile Planning
  • The importance of each level and the Value Stream from Concept to Cash

Here is a link to the learning in the game. We will not cover all this material line by line, this will be available to participants online: https://powersds-my.sharepoint.com/:b:/p/tchristian/EXeozqV2NGRPtuWT02aD_cEBb-WBabPym6VP92xenAHTpQ?e=vkH9qu

Game play is meant to introduce the investments and skills needed at each level of planning, they will not gain an indepth understanding but more of an introduction. The game is available for down load through out knowledge base and the supporting material helps people deep dive into areas of interest.

Target Audience

People interested in Product Management from Strategy to Execution and the investments needed to create a sustainable value stream.

Prerequisites for Attendees

  • Desire to learn
  • Fundamentals in Business Agility
schedule Submitted 1 year ago

Public Feedback

comment Suggest improvements to the Author
  • Jeremy Kriegel
    By Jeremy Kriegel  ~  1 year ago
    reply Reply

    I like the interactivity and learning through play. Based on your proposed options, can you envision a brief intro and single game session within a 45m timeframe and then setting up informally at the venue for add'l sessions or is 45m too short? I only ask as you suggested one option for quick intro and 35m of play.

    • Teri Christian
      By Teri Christian  ~  1 year ago
      reply Reply

      Absolutely, this game is super flexible and we have done many expos and conferences now. The best approach is 45 minutes with opportunities for continued play and discussion in a hallway or where ever works. 

      We do not use any power point, we have posters and do a quick 5 minute overview and then we play for about 30 minutes and then we do a network style debrief. Really getting positive feedback.  

       

       

       

      • Teri Christian
        By Teri Christian  ~  1 year ago
        reply Reply

        One thing I forgot to add. We need to play after lunch. A couple of reasons - mainly we need time to set up. Secondly it is a good energy boost after lunch time. 

        I have some videos on youtube of our last conference if you want to have a look. I can make them available. 

        Here are a couple we haven't released them publically yet as we need to do some work on them

        https://youtu.be/5XpVYncRJ3E

        https://youtu.be/u39zlL_z_KE

        Hope this helps!

        Teri

  • Shiv Sivaguru
    By Shiv Sivaguru  ~  1 year ago
    reply Reply

    I like the gamification of planning and the aspects of both rewards and penalties

    What is not clear is how risks and any other organizational constraints [such as timelines or budgets] could be incorporated in this game

    Will the plan created be only of mainly happy paths?

    • Teri Christian
      By Teri Christian  ~  1 year ago
      reply Reply

      Hi,

      Thanks for your comments and questions. This game is to help organizations understand the 5 Levels of Agile Planning and understand the investments and skills that need to be invested in at every level. We use the game to generate the conversations as you pointed out in your comment. It is gamified, but there is a lot of background material we make available and, as always, it is about generating the right conversations and visibility. 

      We are trialing another game that addresses budgets and senior level investments as well. But it may not be available in time for the conference.

      Thanks,

      Teri


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    Teri Christian - How a Digital Operating Model creates Diversity, Equity and Inclusion

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    Unlike typical operating models, the DigOps model focuses on organizational mindset, mechanics, maturity and market share. The model helps change culture and creates a team of team environment using Diverse Collaboration techniques that develop diversity, equity and inclusion across the organization as they deliver a predictable flow of value to their customers. 

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    Any organization’s ability to focus on what matters most to their customers is directly related to their ability to get valuable feedback from them. While more and more organizations embrace agile practices during the development of their services, they often lack in how they collect feedback and therefor don’t get the benefits they are after. After all, what is the upside to investing in being able to pivot, if there is no information available to guide the direction of that pivot?

    The fact that many roadmaps leave little room for flexibility significantly contributes to this and building powerful roadmaps is a really hard task. How does one get feedback about a house without building it completely? How does one give feedback about a car without being able to drive it around the city for a couple of hours?

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    Jeff Patton - Passionate Product Leadership: A Certified Scrum Product Ownership Course

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    schedule 10 months ago
    Sold Out!
    960 Mins
    Workshop
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    This product thinking, leadership, and process workshop combines contemporary tech product thinking with agile development and Scrum.

    Stop! Don’t bother taking this course if your only concern is learning Scrum and mastering the product ownership role. Because:

    This is not just a product ownership class

    This online workshop is about product thinking and how to apply it in your organization.

    A strong product-centric approach places emphasis on customers and users and creating successful outcomes and, ultimately, a big impact on your business. All that sounds good, maybe obvious, right? But, in your organization you may be focused more on happy business stakeholders and on-time delivery than successful products. It’s not that those things aren’t important. It’s just that focusing mostly on those things can distract you and your team from really focusing on the outcomes that benefit your organization.

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    21st century tech product development concepts and practice

    You may have noticed that technology products are different today than they were 10 or 20 years ago. They work more like services. They continuously evolve and improve. And, not surprisingly, the way we design and build them has evolved and improved. In this workshop we’ll talk about approaches we layer on top of agile development and the Scrum framework. Things like:

    • Lean Startup and Lean UX practice
    • Design Thinking
    • Dual-Track Development
    • User Stories and Story Mapping

    8 Reasons why taking this live online workshop is better

    I’ll be honest with you. I used to hate online workshops. I always thought they were second best. But, thanks to living during a pandemic, I’ve started to realize all the advantages to them. Here’s a few:

    1. Low daily time commitment: I can participate a few hours a day and still have time to get other work done, or have a life outside of work.
    2. No travel: No time in a plane or car, just a short walk from one room to another.
    3. You’ve got a mute button: There are always interruptions in life, and they seem to stress me less in an online class. I can mute a mic, turn off video, and answer a question, or put the dog out.
    4. No pants: Speaking of less stress, it’s nice to sit down in shorts and a t-shirt to work. Some of you may already get to do that. In an online workshop, you can come as you are. But, if you’re not wearing pants (or trousers for the UK people) please avoid standing while on camera.
    5. More time to ask questions: When I teach an in-person workshop, there are usually too many people, and never enough time to speak with everyone. Participants often go home sad they didn’t get to ask the questions they wanted or have the conversation they wanted. Now, online, I can follow every class with an office-hours session. No agenda. Come, talk, dig into the tough questions you didn’t want to bring up with the whole group.
    6. More time to think: Since we’ll be meeting and working only a few hours a day, you'll have the rest of your day and your night to “sleep on it”. For me, I’ve loved having more time to think deeply about what I’ve learned. The best questions come to me hours after I’ve processed the concept and not while I’m learning it. How about you?
    7. More interaction with other participants: Personally, I’m a bit of an introvert. So talking to more people isn’t usually a benefit for me. But, online it’s become one. Zoom breakout rooms help keep conversations small and quiet. During this workshop you’ll work with a couple different groups and have several one-on-one conversations with individual participants. I find talking with someone about a concept, and getting their perspective, deepens my understanding.
    8. A chance to sharpen online collaboration skills: Sadly, online collaboration is part of the new normal for people working in technology. During this workshop you’ll get more comfortable with Zoom and collaborating with online tools like Mural. That’s going to help you in your everyday job.

    You’ll use Zoom to connect with the class and your teammates. You’ll get good at muting and unmuting yourself and staging your background to impress other participants.

    You’ll use Mural to support online collaborative work. You’ll get hands-on practice every day.

    After every workshop day you’ll have time for deep-dive discussions during optional “office hours” sessions with me, your instructor.

    Not just for product managers and owners

    While one person in a team may hold a product manager or product ownership role, it takes a cross-functional team with strong product thinking to design and build the product. That’s why this class isn’t just for product owners.

    • If you’re a product manager or product owner, this workshop is for you.
    • One thing you likely already know is that best product decisions balance business, user experience and technology concerns. If you’re a UX practitioner or senior engineer, this workshop is for you.
    • If you’re a Scrum master or agile coach, have you seen your organization struggle to apply product thinking using a Scrum and agile approach? If you’d like to better understand how to help your organization become a strong product organization, this workshop is for you.
    • If you’re a business stakeholdermanager, or leader in your organization, do you understand how product thinking changes the way you’ll need to work with teams? If you’d like to better understand how to motivate teams and keep them focused on successful outcomes while being self-directed, this workshop is for you.

    4 days, 4 hours per day

    We’ve got a lot to cover, and it’ll take 4 half-days to do it.

    We’ll meet daily via Zoom: 5:30 pm IST to 9:30 pm IST

    We’ll take frequent short breaks every 60-90 minutes so you can stay hydrated and caffeinated.

    We’ll keep the class size small: 30 people max. You’ll do teamwork in smaller groups of 4 or 5 people. You’ll work with two different groups during the class, and have several one-on-one conversations with other participants. Ideally, you’ll get to meet and speak with everyone in the workshop.

    What you’ll get

    Scrum Alliance Certification: This is a certified scrum product ownership course, so at the conclusion of the class you’ll receive certification with the Scrum Alliance along with 2 years membership in the Scrum Alliance.

    Worksheets, articles, and a 120-page course guide: Supporting material will help you recall and practice everything we discuss in the workshop.

  • Mihail Sestakov
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