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    Architectural hiccups (and you really shouldn't bother with sprint-0)

    srinivas chillara
    srinivas chillara
    schedule 2 years ago
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    45 mins
    Experience Report

    While design changes can be made as we go, sprint on sprint, the poping up of architectural changes seems insurmountable. It is need not be so.

    In this session, we provide a narrative of an online gaming product developed. This is a massively multi-player online game, for casual as well as professional players (with real sustantial money). Such a product needs to grapple with non-functional imperatives well beyond the run of the mill server-side software. As the project progressed new performance and security imperatives materialised.

    How the  team made adjustments in face of changing non-functional (and some perculiar functional) imperatives is the focus of this talk.