How a year in virtual space helped me on a path towards coaching about Agility, User Experience and Product ManagementMichael Ong
schedule 10 months agoSold Out!
About this talk
I've been a gamer for over two decades now. I've been in business and IT universe for more than 16 years. And I'm always amazed at how similar and yes so far apart both worlds are when it comes to product development.
In 2007, I came across one of the most unique gaming experiences called EVE Online. It's known as a Single Shard Massive Multiplayer Online (MMO) game set in space. With a full time job, I dropped off the famous EVE learning cliff fairly quickly !
in 2008 as luck would have it as I came off a major project and failure after a disagreement with my client who was building the next great business networking platform (Yet another challenger to LinkedIn), I decided to take a break and stumbled back into EVE Online as the idea of a single shard sandbox looked like the perfect place for a developer to unwind and learn more about how serious internet spaceships could be.
The year spent in a corporation of fully distributed team members utilising Google Spreadsheets, Teamspeak and simple tracking tools showed that with purpose, even the most distinct personalities can come together on a weekly (almost daily) basis after work to create unique objects and become an industrial backbone of 1000+ strong alliance.
Thankfully, when a opportunity job came across my desk in 2008, I took on these lessons learnt towards working with the next few companies and learning many principles of how Agility can help organisations. User Experience design became an integral part of the process and finally Product Management.
In this talk, I share about the lessons learnt in gaming worlds and real life and how one might chart his/her path towards coaching teams in their area of expertise. With autonomy, mastery and purpose, find joy in the work that one does daily.
EVE Online Learning Cliff