How a year in virtual space helped me on a path towards coaching about Agility, User Experience and Product Management

About this talk

I've been a gamer for over two decades now. I've been in business and IT universe for more than 16 years. And I'm always amazed at how similar and yes so far apart both worlds are when it comes to product development. 

In 2007, I came across one of the most unique gaming experiences called EVE Online. It's known as a Single Shard Massive Multiplayer Online (MMO) game set in space. With a full time job, I dropped off the famous EVE learning cliff fairly quickly !

in 2008 as luck would have it as I came off a major project and failure after a disagreement with my client who was building the next great business networking platform (Yet another challenger to LinkedIn), I decided to take a break and stumbled back into EVE Online as the idea of a single shard sandbox looked like the perfect place for a developer to unwind and learn more about how serious internet spaceships could be. 

The year spent in a corporation of fully distributed team members utilising Google Spreadsheets, Teamspeak and simple tracking tools showed that with purpose, even the most distinct personalities can come together on a weekly (almost daily) basis after work to create unique objects and become an industrial backbone of 1000+ strong alliance. 

Thankfully, when a opportunity job came across my desk in 2008, I took on these lessons learnt towards working with the next few companies and learning many principles of how Agility can help organisations. User Experience design became an integral part of the process and finally Product Management. 

In this talk, I share about the lessons learnt in gaming worlds and real life and how one might chart his/her path towards coaching teams in their area of expertise. With autonomy, mastery and purpose, find joy in the work that one does daily. 

 

EVE Online Learning Cliff 

EVE Online - Learning Cliff

 
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Outline/structure of the Session

A brief history of Michael's journey into coaching full time

Breaking down your journey into Su-Ha-Ri 

The idea is that a person passes through three stages of gaining knowledge: 

  • Shu: In this beginning stage the student follows the teachings of one master precisely. He concentrates on how to do the task, without worrying too much about the underlying theory. If there are multiple variations on how to do the task, he concentrates on just the one way his master teaches him.
  • Ha: At this point the student begins to branch out. With the basic practices working he now starts to learn the underlying principles and theory behind the technique. He also starts learning from other masters and integrates that learning into his practice.
  • Ri: Now the student isn't learning from other people, but from his own practice. He creates his own approaches and adapts what he's learned to his own particular circumstances.

Explaining about the chosen topics of Product Management, User Experience and Agility for Coaching helps Product Teams improve work as we look beyond just technical delivery teams to be Agile 

Learning Outcome

How games teach us outside of siloes and linear progressions, we can focus on doing what we truly love and chase the work, and quests, that inspire us.

How to take your first steps towards coaching in the area of your passion 

Target Audience

Anyone interested in a path towards Coaching - and why wandering (with purpose) can help

schedule Submitted 1 year ago

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