Stimulating Team Improvement with NEW Retrospective GamesJason Tice
schedule 1 year agoSold Out!
One of the most retweeted Tweets from Agile2015 held during August 2015 in Washington, DC was “If you adopt only one #agile practice, let it be retrospectives. Everything else will follow. http://bit.ly/retrospection #Agile2015” posted by Woody Zuill. If you are interested in putting this into practice (or looking for new ideas and activities for the retrospectives you are already having with your teams), join us for a session to learn two new collaborative retrospective games.
We will begin with “Temperature Check” which uses the backdrop of a thermometer to allow teams to have a round-robin discussion regarding team activities that have team members “boiling” vs. other activities that are “freezing” people out. During the game, participants will experience a “round-robin discussion” to discover challenges impacting the team, engage in “paired discussion” so as to collaboratively brainstorm improvement ideas, and conclude with “weighted voting” amongst all team members to identify what to do. These activities are all driven from a single game canvas using Post-It notes allowing temperature check to be played in-person, or it can be played online using a collaboration platform for distributed teams.
Next we will visit the “House of Pain” which is a new game intended to promote higher levels of team happiness - during game play, team members use a canvas and Post-It notes to build a metaphorical house that represents “pain” they are experiencing as a team. The house begins by capturing “types of pain” as participants work in trios - each type shared is validated and prioritized by group discussion and roman voting. Once the highest priority pains are identified, team members brainstorm the source (root cause) of the pain. The team then brainstorms actions that they hypothesize will reduce / eliminate a source of pain. The game concludes by team members targeting the actions they wish to implement and for each prioritized source of pain - the team completes the “House of Pain” by defining an indicator to measure the impact of each prioritized action to reduce pain. “House of Pain” can be played in-person using paper and Post-Its, or it can be played online via a collaboration platform for distributed teams.
In a conference setting, each game takes just under 20 minutes to allow participants to experience the game play and flow, so this session will entail playing both games with a brief period for Q&A. All attendees will receive facilitation guides for each game and having experienced them in the session will be well prepared to use these new games in retrospectives following AgileDC.