The talk will present two games used to educate and excite people about using Agile. It is widely accepted among adult educators that games in a learning environment not only add a level of interest and fun, but it also aids with memorization of key concepts and encourages interaction among participants and presenters.

In the first game, participants use a turn-based card game to learn about backlogs, prioritization and value-driven development. The objective of this game is to deliver as much value as possible. Additional concepts covered are estimation and relative points.

The second game uses dice to allow attendees to simulate the Agile experience in Sprints and Daily Scrums, emphasizing the value continuous process improvement. In addition to providing further motivation for using Agile, the game also stresses the importance of velocity, estimating, collaboration and co-location in improving Sprint outcomes.

Both of these games create a lot of discussion among participants while generating a lot of fun.

 
1 favorite thumb_down thumb_up 0 comments visibility_off  Remove from Watchlist visibility  Add to Watchlist
 

Outline/structure of the Session

Agile is a mindset

Agile values

Agile principles

Define Vision

Assemble Team

Define Product

Establish Effort

Select Features

Develop User Stories

Product Planning - Roadmap

Tasks per User Story

Prioritize User Stories

Sprint Simulation

Estimation

Daily Scrums

Retrospective

Collaboration

Co-Location

Question and Answers

 

 

 

 

Learning Outcome

Understanding of backlogs, prioritization and value-driven development

Experience in Sprints and Daily Scrums, emphasizing the value continuous process improvement

Importance of velocity, estimating, collaboration and co-location in improving Sprint outcomes.

Target Audience

People beginning learning about Agile and Instructors teaching People beginning learning about Agile

schedule Submitted 1 year ago

Comments Subscribe to Comments

comment Comment on this Proposal