Games to Learn Agile By
The talk will present two games used to educate and excite people about using Agile. It is widely accepted among adult educators that games in a learning environment not only add a level of interest and fun, but it also aids with memorization of key concepts and encourages interaction among participants and presenters.
In the first game, participants use a turn-based card game to learn about backlogs, prioritization and value-driven development. The objective of this game is to deliver as much value as possible. Additional concepts covered are estimation and relative points.
The second game uses dice to allow attendees to simulate the Agile experience in Sprints and Daily Scrums, emphasizing the value continuous process improvement. In addition to providing further motivation for using Agile, the game also stresses the importance of velocity, estimating, collaboration and co-location in improving Sprint outcomes.
Both of these games create a lot of discussion among participants while generating a lot of fun.
Outline/structure of the Session
Agile is a mindset
Develop User Stories
Product Planning - Roadmap
Tasks per User Story
Prioritize User Stories
Question and Answers
Understanding of backlogs, prioritization and value-driven development
Experience in Sprints and Daily Scrums, emphasizing the value continuous process improvement
Importance of velocity, estimating, collaboration and co-location in improving Sprint outcomes.
People beginning learning about Agile and Instructors teaching People beginning learning about Agile