The concepts of value, quality, and craft are frequently debated in the software community at large and the agile community in particular. Usually, they are debated separately. Does "value" refer strictly to the Lean idea of customer-defined value, or is the concept broader than that? Is it possible to deliver "value" with low quality? What does "quality" even mean? And can we achieve high quality or deliver good value if we don't apply skill to the work? Is that what "craft" means, or does it strictly refer to artisanal crafts? Maybe the lack of consensus stems from the fact we have been treating these as three separate topics, when in reality they are inseparable. Let's find out.

 
 

Outline/Structure of the Workshop

The organizers did not include the appropriate Session Type in the drop-down list. It is a Fishbowl discussion format. With five chairs arranged to face inward, in a circle (approximately), four people sit. The rest stand nearby outside the circle. Those seated may speak, but only when exactly four chairs are occupied. When someone wishes to speak, they sit in the fifth chair. The discussion immediately stops until one of the others stands. When someone has had their say, they stand, possibly leaving two chairs unoccupied. The discussion immediately stops until someone takes the fourth seat. It is possible they only sit so that the others are allowed to continue speaking, and they have nothing to say themselves.

The facilitator takes notes of key points the group makes using a large flip-chart or whiteboard. The facilitator may interrupt if someone is dominating the time, or if people become impolite. After 35 minutes, the group recaps the key points that emerged from the discussion and retrospects briefly on the process.

Learning Outcome

  • Awareness of various perspectives about each of value, quality, and craft separately, that all participants may not have been aware of previously
  • Awareness of how the three concepts play together, collectively forming a perspective on the work that may offer a deeper understanding of the three
  • Additional learnings will emerge from the discussion and cannot be predicted accurately

Target Audience

Anyone interested in the concepts of value, quality, and/or craft.

Prerequisites for Attendees

General life experience, awareness of "agile" concepts, professional orientation related to software delivery (any role), strong opinions loosely held, open (but not empty) mind.

schedule Submitted 2 years ago

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