The move away from traditional ways of working and thinking to digitization leads to change in the way we work, learn and measure. It is important to understand how the digital economy has shifted our ways of working in a digital organization from strategy to execution.

Join us in game play where we will explore Digital Product Management and the Critical Success Factors, Events and Skills needed to create value flow to customers. We will look at the skills needed for a company to move from being descriptive to one that can respond to emergent needs. Applying this knowledge will help organisations transform their operating model have a competitive edge in a VUCA economy. Plan to Win!

 
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Outline/Structure of the Workshop/Game

Using our Plan to Win!© game, we take players through the five levels of Agile planning.

During the play people:

  • are rewarded for developing skills needed at each level
  • are rewarded for behaviors that help the organization succeed
  • pay for behaviors that hurt growth
  • Invest in Critical Success Factors
  • Invest in Events (needed to be successful at each level)

Three Options:

1. Option 1 - We do a lighting talk to give an overview of the 5 Levels of Agile Planning game and then invite people to continuously play through out the day.

2. Option 2 - Quick overview on how to play and how to use the game in the workplace followed by 35 minutes of play.

3. Option 3 - Have a session of play with several teams and then set up in hall way for additional play/learning! (I like option 3)

Learning Outcome

Participants will have a new understanding for the following:

  • Investments needed at each level of Agile Planning
  • Events needed to support each level of Agile Planning
  • Critical Success Factors and Skills needed at each level of Agile Planning
  • The importance of each level and the Value Stream from Concept to Cash

Here is a link to the learning in the game. We will not cover all this material line by line, this will be available to participants online: https://powersds-my.sharepoint.com/:b:/p/tchristian/EXeozqV2NGRPtuWT02aD_cEBb-WBabPym6VP92xenAHTpQ?e=vkH9qu

Game play is meant to introduce the investments and skills needed at each level of planning, they will not gain an indepth understanding but more of an introduction. The game is available for down load through out knowledge base and the supporting material helps people deep dive into areas of interest.

Target Audience

People interested in Product Management from Strategy to Execution and the investments needed to create a sustainable value stream.

Prerequisites for Attendees

  • Desire to learn
  • Fundamentals in Business Agility
schedule Submitted 1 month ago

Public Feedback

comment Suggest improvements to the Speaker
  • George Dinwiddie
    By George Dinwiddie  ~  1 month ago
    reply Reply

    I like these aspects of the submission, and they should be retained:

    • ...

    I think the submission could be improved by:

    • Letting the reviewers know what you actually plan to do in the workshop
    • Teri Christian
      By Teri Christian  ~  1 month ago
      reply Reply

      Hi and thanks again. I added more about actual game play and learning. This is a board game that we have developed and used with groups from 10 to 100 people. We have 10 games. Each game has 5 boards and allows for 8 players for each board. Some people watch, some people play, some people will be more interested in the reading materials. We will have a few hard copies and someone to discuss the deep dive either during the session or afterwards depending on how we deliver. What other information would be helpful?