So what does Collaboration really mean?  It's just ensuring people understand what each other is doing right?

The Power of 13 Collaboration Game illustrates what true collaboration means.  We'll do work by rolling dice over a 3 week Sprint. We'll then explore the results and start our next Sprint. In each Sprint, we're going to increase the participation across players and see what the effect is on productivity.  Prepare to be surprised!

Should there be enough time remaining in the hour; we'll then specifically apply true collaboration to better understand the effects of pair programming by playing Pair Poetry.  This simulates the power of pair programming and demonstrates why the one screen, one keyboard concept works.

 
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Outline/structure of the Session

The slide deck is really instructions and some points for clarity so I can share it wth others. I have no intention of using a slide deck in the session; this is entirely an experential exercise.

Learning Outcome

Attendees will learn why true collaboration is messy, yet effective.  This game gets at the heart of individuals and interactions over processes and tools and at actual communication and sharing of workload that happens within a self-organizing team. The learning is fully experiential in nature.

Target Audience

Product Owners, Business Sponsors, Business Analysts, Developers, Interested Managers, Scrum Masters, Agile Coaches

schedule Submitted 2 years ago

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  • George Dinwiddie
    By George Dinwiddie  ~  2 years ago
    reply Reply

    Hi Paul, 

    Thank you for your prompt consideration and response.  

    The organizing members are meeting on Thursday night at which time we will be proposing your Plan B... Deb Hartmann-Preuss' Chairs Game OR the Power of 13 game (invented at the Agile Game Conference) that demos the increased productivity that occurs when we collaborate (both of which can be structured to fit within the 60 minute timebox).

    We will provide you with a response and next steps immediately thereafter.

    Regards,

     

    Phillip Manketo and George Dinwiddie

    on behalf of the organizing members

    ---------- Forwarded message ----------

    From: Paul Boos <pmboos@yahoo.com>

    Date: Mon, Sep 29, 2014 at 7:43 AM

    Subject: Re: New comment posted on Defining Your 1st Release: From Product Vision to Iterations

    To: AgileDC Conference <agiledc@gdinwiddie.com>

    How long are the time slots for the OpenJAM sessions?  This doesn't complete in 90 minutes really, I can show how it works in 60 minutes (it's really a 3 hour sim when I conduct it for clients), but 60 (preferably 90) minutes can give one a feel for how to use it on your own.  

    I also have MANY games that I can showcase that are shorter... (this one just happened to be a winner at the Agile Games Conference in Boston). My two most popular ones are Deb Hartmann-Preuss' Chairs Game and the Power of 13 game (invented at the Agile Game Conference) that demos the increased productivity that occurs when we collaborate.

    Both of those can be done within 60 minutes (each take about 30 minutes to run).

    Let me know what y'all would like to do...

    Cheers,

    Paul

     

  • George Dinwiddie
    By George Dinwiddie  ~  2 years ago
    reply Reply

    Hi Paul... As AgileDC has grown in popularity, so have the number of submissions we received from the Call for Proposals (CFP).  In this, our fifth year, we received 158 submissions for 45 time slots. That means that there were many more compelling sessions proposed than we could possibly fit into a one day event.

    Unfortunately, your proposal was not accepted this year.  However, we are exploring options for diversifying the types of sessions being offered by incorporating Lightening Talks and Open Space Jams which will take place in parallel with the day's sessions... as part of this offering, we are interested in including a couple of different "games".

    With the above in mind, would you be interested in re-engineering your proposal to fit into a GameJAM Open Space (no A/V equipment... just open space, ~4 rounds of 8 - 10 people)?

    Thank you in advance for your consideration.


    Phillip Manketo and George Dinwiddie

    on behalf of the organizing members 

  • George Dinwiddie
    By George Dinwiddie  ~  2 years ago
    reply Reply

    Oops! The session slots were supposed to be 30 & 60 minutes, not 60 & 90. Is there any way this could be shortened to 60? I realize that might be tough, and perhaps we can come up with another solution.

    • Paul Boos
      By Paul Boos  ~  2 years ago
      reply Reply

      I think I can shorten this to 60, will probably only get one iteration done. I'll update. 


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