Developing and delivering software and systems is hard. Individual technical skills are not enough; delivery is a team sport. A weak team’s results range from slipped deliverables and missed opportunities, to failed projects, products, and organizations, all of which result in unhappy team members, stakeholders, and customers. If Team problems are overlooked, success will overlook the Team.

Peter Senge, in his seminal book The Fifth Discipline, described the Learning Organization. The Agile community has demonstrated that high-performing Teams must first become skilled in learning as a team. Having learned how to learn rapidly (i.e. become a micro-learning organization), they can deliver working software and systems, and deliver successfully, on-time, and repeatedly.

Agility is a mindset – a mindset that learns rapidly through effective use of feedback loops. In this interactive discussion, we will explore single-, and double-feedback loops, and how to use these effectively in your Team retrospectives, to help your Team grow into a learning organization, paving the way to true adaptability and great results.

    “It is not necessary to change. Survival is not mandatory.”  -- W. Edwards Deming
    “Some people change their ways when they see the light; others when they feel the heat.”  -- Caroline Schoeder

If your Teams are tired of feeling heat, come explore mechanisms that can help you learn to learn and see the light.

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Outline/structure of the Session

  • Speaker introduction, and an initial look behind the scenes of a famous application of learning loops.
  • Brief introduction/discussion of the common OODA, Shu-Ha-Ri, and Dreyfus learning models.
  • Agile feedback loops, using Scrum as the common example.
  • Single-loop learning.
  • Double-loop learning, and becoming an adaptive team.
  • Retrospective exercises that can facilitate double-loop learning.
  • Closing and final questions.

Learning Outcome

This session focuses on the helping participants gain a better understanding around how to structure and use their Teams' retrospectives to build and enhance the 'learning Teams' that deliver great results.


Target Audience

Scrum Masters; Project Managers

schedule Submitted 4 years ago

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  • George Dinwiddie
    By George Dinwiddie  ~  4 years ago
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    Hi Earl, All of the 60 minute slots have been awarded.  Could this session be revised to fit within a 30 minute timebox?  If so, we may be able to reconsider the proposal for this year's event.  My thanks in advance for your consideration and response.


    Phillip Manketo & George Dinwiddie

    on behalf of the organizing members