Sessions will focus on tips and tricks that can be easily followed by software testers across different types of applications to deliver best quality. Session will include games, assignments that attendees can participate individually or in group and will be interactive.

 
 

Outline/Structure of the Case Study

1. How to plan for your testing?
2. How to ideate your testing?
3. How to test effectively?
4. How to test faster?
5. Games and quick assignments in an all and all interactive session.

Learning Outcome

1. Increased productivity for testers
2. Ability to multi task
3. Improved confidence on delivering best quality apps faster

Target Audience

Software Testers of 2 to 5 years that intend to enhance their overall testing skills

Prerequisites for Attendees

Software Testers of 2 to 5 years that intend to enhance their overall testing skills

schedule Submitted 2 years ago

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