A Spoonful of SugarMatthieu Cornillon
schedule 2 years agoSold Out!
In every job that must be done,
There is an element of fun.
You find the fun and snap!
The job's a game.
- From "A Spoonful of Sugar", Mary Poppins
As an Agile Coach, I use games to demonstrate concepts to teams. Games take otherwise theoretical ideas and help teams feel them in their bones. Once they've gone through a demonstration, the air is ripe for further exploration through conversation. Sometimes, though, you don't have the right game for the particular problem you are trying to address. Fortunately, as Mary Poppins points out, there is fun in every job...it's just a matter of finding it. We all have experience making our own work fun, and I think that's what puts creating games in everyone's reach. In this workshop, I'll share how I've gone about building games, and each participant will have a chance to build their own.
Note: I am calling this workshop a spoonful of sugar, not a bowlful. While I love using longer games/workshops (like Alistair Cockburn's brilliant Elephant Carpaccio), I just can't grab the team for two-hour chunks of time all that often. In this workshop, we'll focus on much shorter games that you can sneak in during a slow day, or in that hopeful moment just after sprint planning is completed. These smaller games tend to isolate much simpler, smaller concepts. I believe that a steady diet of these easy-to-digest games really helps teams incorporate the concepts in their daily work.
Learning how to integrate WIP (Work-In-Progress) limits in scrum with “Fire Dice”Jason Tice
schedule 2 years agoSold Out!
The practice of establishing & working within Work-In-Progress (WIP) limits helps to ensure scrum teams are able to deliver on their goals. Proper WIP limits promote flow & enable self-managing teams to best decide where to focus their efforts. While the concept of WIP limits is easy to understand, many new scrum teams struggle to establish & work within them - new teams may not realize the risks of not respecting WIP limits until it is too late. In this workshop, participants will experience gamified learning on how WIP limits can improve scrum by promoting stories to be completed throughout a sprint vs. waiting until the final days. “Fire Dice” was created as an agile learning game designed to provide new teams a safe environment to learn how to establish & work within WIP limits - “Fire Dice” come into play whereby teams can choose to exceed their WIP limit (using special Dice); however, this comes at a cost, hence players must assess the pros/cons of using Fire Dice. The workshop and game will also provide participants an opportunity to improve and practice making respectful decisions as a self-managing team. In this workshop, participants will have FUN by playing “Fire Dice” to experiment with establishing proper WIP limits seeking to improve flow within scrum based activities.