Smooth Sailing - Agile Retrospective Collaboration Game - Practical Workshop

A hands on workshop facilitating a hands on retrospective team game that aims to help you achieve that feeling of Smooth Sailing.

Attendees will be introduced to this game, play the game, and feedback to the room, with case examples and tips for facilitating the game themselves.

Smooth Sailing is a game you can play as a development team, or, with clients and customers to help understand the product you are building better and, how the journey to its creation is fairing.

This game will give you a new and fun way to run a retrospective to help to gain your barrings, identify what's putting the wind in your sails, the anchors holding you back, and discover your buried treasure. Then you'll plot your course and map a way forward that raises those anchors and catches the tide and a fair wind.

Merchants, Pirates and Cruisers welcome, bring your captain, crew and guests! Join us for some constructive fun, and feel free to bring an idea for a topic you'd like to reflect on.

Teams attending the workshop as a group can work on their own current journeys. Individuals can join groups reflecting on a common shared topic. All puns intended, see you onboard!

 

 
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Outline/structure of the Session

Through my work with teams adopting agile the game Smooth Sailing has evolved as a great way to run retrospectives.

If held at the end of the programme we could run a retrospective of the conference itself, latest agile tools and tactics also make good group topics.

Teams, either developers or developer/client combos would attend to reflect on their own projects giving them something to take back to the workplace that’s based on their current work.

I've run these workshops lots of times before with clients and they are always fun and valuable. I have case examples that I have shared in previous presentations so the idea to run a workshop format has come from the positive feedback from attendees of those presentations.

Audience - This is applicable for all levels of audience, it works really well with a mix of levels when it is a current working team. eg example in video of graduate getting positive feedback of his crucial value to the team when he thought he was a bit of a nuisance to them!

Type - some slides but mostly hands on practical with posters, post its and people!

Format 90 mins

0   Introduction to game with example
10 Groups and topics
20 Create Ship
25 Add Sails and Anchors
35 Score Sails and Anchors
50 Identify actions
60 Feedback to group (1min each)
70 Case examples
80 Tips & Questions
90 end

 

Learning Outcome

 

  • Collaboration Games
  • Retrospective Meetings
  • Faciliatation Skills

 

Target Audience

teams

schedule Submitted 1 year ago

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