Spark engagement and participation in a SAFe Scaled Agile Implementation using Online Games

People keep saying SAFe is a very prescriptive methodology with zero room for engagement and participation. In this session we will uncover the many opportunities for participation/games in a Scaled Agile implementation. We will also share Kahoot - a useful game platform I've been using in recent years to quickly drive participation with large groups. 

Kahoot is an awesome online Quiz/Discussion/Survey tool that is free and easy to both setup and use. We will use Kahoot to learn and experience a couple of the key activities in a Scaled Agile implementation - Planning an implementation, Generating Buy-in, Prioritizing Features, Estimating Features, Gauging confidence for plans, Managing risks, Retrospecting a session and more. 

Using the SAFe/Scaled Agile context we will experience both a couple of ready games as well as the full cycle of game thinking/design from identifying need/purpose all the way thru creating an outline, the questions, and running and debriefing so you can use it on your own. 

Along the way you will also learn and experience some aspects of SAFe(tm) - The Scaled Agile Framework. 



Outline/Structure of the Tutorial

  1. Play a kahoot about SAFe to get a feel for it. 
  2. Short introduction to SAFe / Scaled Agile Framework foundations. 
  3. Highlight a couple of the key interaction/participation points in SAFe implementations. 
  4. Show some uses of kahoot as a Lean/Agile Coach/Change Agent/Servant Leader (probably driven as a kahoot quiz as well, we shall see) on a Scaled Agile implementation. 
  5. workshop to design your own kahoot
    1. Choose a context for Kahoot on a Scaled Agile Implementation (either one of the highlighted contexts or your own)
    2. design high level game approach
    3. create a couple of questions
    4. play the game at either the plenar/group level - shall see. 
  6. play a retrospective kahoot (ROTI, what are the chances you will play a kahoot at work, what are the chances you will design, which style you found most effective)


Note to reviewers - I include a SAFe introduction here. I think this can become a shorter 90 minute workshop if we skip that introduction and just dive into the actual games. Let me know what you prefer. I'm good either way. 



Learning Outcome

  1. Learn about SAFe the Scaled Agile Framework
  2. Identify key participant points in SAFe and understand the fallacy of the "no questions no participation" myth/FUD. 
  3. Learn about the use of Kahoot and similar games in session facilitation
  4. Know how to use a variety of available Lean/Agile context Kahoots on a Scaled Agile implementation
  5. Know how to design your own Kahoot

Target Audience

Agile Coaches, Change Agents, Scrum Masters, Leaders, Managers, Others



schedule Submitted 5 years ago

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  • Yuval Yeret

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    Then you will work in teams to create and experience your own games addressing your own needs. 


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