Teams Want a Quick Game to Learn How to Deliver Value Faster
Agile helps you to deliver what’s valuable to the customer faster. You can capture, prioritize, communicate, and deliver that value with good user stories. In our experience, a major impediment to writing good user stories in the real word is a lack of example stories. We have created a set of games that incorporate 80 examples of good and bad user stories. The games are easy to learn, play, and teach so that you can experience good user stories in just a few minutes. Come play the games and then share them with your friends and co-workers!
Outline/Structure of the Workshop
- 10 minute refresher on user stories
- 5 minute explanation of how to play the games
- 40 minutes to play the games (facilitators will be available to answer questions as the games are played)
- 10 minutes to debrief within each team
- 10 minutes to share takeaways from some of the teams
Learning Outcome
- How to ensure a user story really has a who, what, and why
- What is the difference between a product, an epic and a story
- How to tell the difference between the criteria of “negotiable” and “testable”
- How to make user stories that are independent from each other (implementable in any order)
- How to create a simple yet valuable user story from a collection of tasks.
Target Audience
People that would like to learn more about what makes a good user story or that would like to learn games about user stories that they can introduce to others.
Links
The game was played successfully with more than 150 people at the Agile Toronto January 2017 Meetup.
The user stories used in the game: User Stories .
Gillian is a co-organizer of the AgileTO Meetup and lead facilitator for bi-monthly interactive breakout group activities such as the game in this proposal, Lean Coffee, Lego Shared Visioning, Decider Protocol and Resolution Protocol the Agile Work Game and Retrospectives.
Gillian also recently spoke at Gatineau-Agile Tour 2016 on the topic of The Product Owner Value Game: Uncover Strategies to Deliver More Business Value based on the game developed by Dajo Breddels and Paul Kuijten.
schedule Submitted 6 years ago
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