Pairing and Mobbing Steven Tyler
Want to help your teams learn about mob and pair programming in less than 20 minutes? I do.
Do you like to Draw? Neither do I, but it is something that levels the playing field and we have all done to varying levels of success.
This game has you drawing Steven Tyler a handful of different times to show knowledge communication and team forming.
Outline/Structure of the Fast Games
- People are gathered into teams of 4 or 6
- (1 min) Individually on a 3x3 post-it draw what they think Steven Tyler looks like
- Share what that experience felt like as a group
- (1 min) People pair together to then draw Steven Tyler together on a larger post-it, alternating each person to draw 1 line at a time. They can only talk to one another
- Review and share experiences as a group
- (2 min) Teams draw Steven Tyler on an easel sized post-it, alternating each person to draw 1 line at a time. They can talk to their teams
- Review/Share each drawing and the experiences as a group
Learning Outcome
Get to experience how knowledge sharing is done when doing individual work versus paired programming versus mob programming. There is a time and place for each depending on the knowledge of the team and the individuals.
Sometimes new concepts are best learned as a mob, then begin implementing in pairs until folks are capable to deliver individually.
Target Audience
Scrum Masters, Agile Coaches, Change Agents
Prerequisites for Attendees
Nothing
schedule Submitted 3 years ago
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Matt Takane / Tim Beattie - LEGO Labs Mini-Residency
Matt TakaneAgile CoachRed HatTim BeattieEngagement Lead / Agile CoachRed Hat Open Innovation Labsschedule 3 years ago
180 Mins
Deep Dive
Beginner
Want to experience games, methods, and practices used to accelerate iterative delivery of working and tested products? Join us in this fully immersive and highly interactive session that simulates what we do at Red Hat Open Innovation Labs' 6-12 week Residencies.
This activity is great for providing more senior level executives what their teams experience when they look to adopt a new way of working that transforms their organization to be more open and more Agile.
This session uses a non-technical scenario and Lego to allow anybody to participate regardless of knowledge of software delivery process, technical coding, or history of playing with Lego.
This session is an immersive, fun and energetic activity to get hands-on experience of building products using lean, agile and continuous delivery practices simulating many of the tools and techniques we use in Red Hat Open Innovation Labs.
There are too many to list, so here are a few games/practices played:
- Agile Faces
- Social Contract
- How Might We
- Value Slicing
- Fruit Salad Estimation
- 3 different Retrospective Types
Think full end-to-end projects from team forming games, goal setting and ideation through implementation all within this session, with a base from Lego4Scrum by Alexey Krivitsky.