You will be surprised to learn that Improv Teams and Software Teams have many similarities; The same techniques Improv Teams use to turn a group of random individuals into Great Team Players can be used by Software Teams to improve Collaboration, Creativity, Communication & Trust.

This unique workshop will have attendees out of their seats and on their feet actively practicing the concepts Improv Teams use to develop Great Team Players. Practicing the four essential qualities of a Great Team Player: Collaboration, Creativity, Communication and Trust, not only shows attendees how they can become a Great Team Player, but also how to train others within their organization. This hands on workshop provides actionable material for participants to use immediately upon returning to work.  A flier with the top 20 games is included for every participant.

 
 

Outline/Structure of the Workshop

I provide a 5 minute introduction followed by 70 minutes of games.  Between each game I explain what we learn from playing each particular game.   We will cover around 8 games and have 5 minutes for questions at the end.  This is a fun and fast paced presentation.  All participants leave with a smile on their face.

Learning Outcome

  • You'll see first hand how these games will help your teams as we play around 8 games.
  • You'll learn the same techniques Improv teachers use to train people to become Great Team Players.
  • After attending this workshop you'll be able to start your meetings with any of the 60 different 3 minute games at:http://www.teamfirstdevelopment.com/warm-ups/. These free games all work well over the phone and can be replayed.
  • You'll learn how to bring some fun back to your workplace.

Target Audience

Anyone that wants to become a Great Team Player or develop Great Team Players

Slides


Video


schedule Submitted 7 years ago

  • 75 Mins
    Talk
    Intermediate

    Awesome talk goes here.

  • Utpal Chakraborty
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    Utpal Chakraborty - Agile & Lean Movie Making

    75 Mins
    Talk
    Intermediate

    Movie making is a costly affair involves risks and uncertainties. An Agile approach of incremental moviemaking makes it more predictable and risk resilience.
    Up to 20% of the overall Budget of the movie can be saved by effective use of Agile & Lean techniques.
    Using Agile Practices in Movie making can take you to your destination in a systematic way.
    Experimenting, Prototyping, Shared Learning & Using Effective Tools makes Movie making process fast, more predictable and cost effective. Prioritize scenes using “MoSCoW” technique to arrive at “Which scene to shoot Where & When”.

  • MATTHEW PHILIP
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    MATTHEW PHILIP - The NoEstimates Game

    75 Mins
    Workshop
    Intermediate

    Wondering what NoEstimates means in practice, or why you would want to use NoEstimates? Perhaps you’ve heard the buzz, read Vasco Duarte’s excellent book or simply want to understand how to plan better and reduce risk. If so, you should attend this workshop session for a multi-team game that will help you:

    • Find out through experimentation what — and how much — different factors influence delivery time
    • Learn how to create a probabilistic forecast that provides a less risky way to plan
    • Understand how to reduce variation that affects — and creates risk in — delivery

     

  • Kalpesh Shah
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    Kalpesh Shah - Standup Poker: How we used this one game to hack our daily stand-up & teams mindset !

    75 Mins
    Talk
    Intermediate

    One the most significant ceremony of any Agile Team is Daily Standup where the team members get together and plan for their day. But quite often the daily standup turns into a zombie status update meeting where team members come together to blurt out their updates and walk away to their desk without ever maximizing the benefit of that meet up.

    In this session I will share a case study of how we created a simple experiment that turned into Standup Poker and revolutionized our Daily Standup. This technique helped us uncover true insights of teams progress and got the team talking about strategic planning and plan to remove any impediments as a "team" on daily basis to accomplish their sprint goal and commitments.

    We learnt that when team members started using this technique, hidden impediments and dependencies started to emerge and team members organically started to re-plan and prioritize their work to accomplish the Sprint Goal. Product Owner also found great value in this technique as this helped them see the teams true progress and engage with the team to re-prioritize user stories and even take a story out of the sprint if required. Scrum Masters started to observe a trend in the confidence level over the span of the sprint and brought that information to Sprint Retrospective to discuss and brainstorm ways to improve and keep the confidence levels high throughout the sprint. The discussions and observations due to Standup poker resulted in teams committing better and more confidently during Sprint Planning and got into the rhythm of always accomplishing their sprint goal, but more importantly they started improving everyday and got into "continuous improvement" mode.

    The content, exercise and message of this session highlight the agile principles of individuals and interactions over process and tools and fostering the mindset of continuous improvement.

    In this session we will share examples, stories and experiences from trying the Standup Poker and how this simple technique converted a bunch of individuals into a TEAM !!!

  • Dave Cornelius
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    Dave Cornelius - Agility LeaderShift Game

    Dave Cornelius
    Dave Cornelius
    Knowledge Influencer
    KnolShare
    schedule 7 years ago
    Sold Out!
    75 Mins
    Demonstration
    Intermediate

    This game is highly interactive and fun and enables people to build trust and share knowledge within 15 minutes.

    The Agility LeaderShift game is based on the book Transforming Your Leadership Character: The Lean Think and Agility Way.  Participants use two deck of cards to discuss lean thinking and agility tenets that are formed into a question or scenario about leadership.  Attendees will form teams and use the card decks to engage in friendly competition while testing knowledge and experience in leadership through the lens of lean thinking and agility tenets.  

     

  • Tamsen Mitchell
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    Tamsen Mitchell - Humor Trumps All: How fun improves learning

    Tamsen Mitchell
    Tamsen Mitchell
    Agile Coach
    Salesforce
    schedule 7 years ago
    Sold Out!
    75 Mins
    Workshop
    Intermediate

    Stop slogging through sterile and boring training!

    There is a place for humor. There is scientific proof that humor moves information from short term to long term memory - a fact useful in converting training and presentations into engaging, memorable and retainable experiences. With an agile practice, we must constantly learn -- let’s make it fun!

    This session won’t turn you into John Stewart or Amy Schumer, nor is it intended to advocate that your presentations should be a stand up routine. This session will introduce accessible techniques you can use to bring any training or presentation to life. These techniques have a basis in cognitive neuroscience and academic research.

    This workshop introduces and reviews the The 6 Trumps ® - six learning principles based on scientific prinicples that can be used in any type of training.

    It explores how the brain learns and how information converts from short to long term memory.

    Finally, it synthesizes these foundations and builds a new common thread: Humor Trumps All!

    Participants will acquire a strong understanding of the importance of humor and fun in training, and how, even if they don’t think they are funny, they can introduce these attributes to develop improved content and engagement techniques. Ultimately leading the attendees towards making more memorable and impactful agile learning.

    “The Human Race only has 1 truly effective weapon, and that is Laughter” - Mark Twain

  • Arun Ramanna
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    Arun Ramanna - Listen Up

    75 Mins
    Workshop
    Intermediate

    This session will discuss 'Active Listening' using a 10 - 15 minute active listening game followed by an open discussion on how Agile practitioners can benefit from using and teaching active listening. The session will end with a brief retrospective to discuss how the game / session can be improved.

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