location_city Bengaluru schedule Feb 28th 03:30 PM - Jan 1st 12:00 AM IST place Grand Ball Room

How do software teams become creative? If you're not a start-up, does creativity even play a role in the business driven world of software development? Idea generation is the basis of all our work - no matter how challenging or mundane. With a scientific approach to implementing change, creativity is the basic tool we have for addressing the challenges of software development.

This talk explores the elements of engagement and creativity along with the neuroscience of generating ideas. These give us specific insight into how employing different agile retrospective formats over the course of the product development process can extend our usual practices and develop a thinking mind-set comfortable with tackling daily work with a fresh and explorative approach.

 
 

Outline/Structure of the Talk

This will be a talk with some interactive exercises for audience members at their tables.

Opening – 5 mins
Short creative exercise

Introduction – 5 min
Setting the scene: Creativity, Change and Resilience
Factors required for creativity: experimental mindset, trust, motivation

 

Exploring Trust, Engagement and Motivation – 15 mins
Exploration of the models for Trust (ABCD) Engagement (SCARF) and Motivation (AMP)
Impact of the presence or absence of these factors

 

Neuroscience of how we create ideas – 15 mins
How the brain learns, neuroplasticity, imagination
Experimentation and reward

 

Retrospectives – 25 mins
5 key elements for building motivation and creating the right thinking conditions using retrospectives:
- Regular, Customized, Experimental, Attainable Goals, Reviewed
- Retrospective activity types: - Immersive / Visual / Analytic and Imaginative activities - and what these mean for creativity and innovation

Group exercise – 15 mins
Exercise at each table to explore the retrospective concepts

Conclusion - 5 mins

Wrap up: What can we do right now?

Learning Outcome

- How to develop creativity in software teams

- The neuroscience of creative work

- Models for generating Trust, Engagement and Motivation in the workplace, and factors of demotivation

- Five elements of retrospectives that support creativity

- Model for different types of retrospective activities

Target Audience

Scrum Masters, Managers, Agile Coaches, Team Leads

Slides


Video


schedule Submitted 9 years ago

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