location_city Bengaluru schedule Mar 20th 10:00 AM - 06:00 PM IST place Sigma 3 add_circle_outline Notify

Using play to build a better beginning through Agile Chartering

Better teams create better outcomes.  A liftoff (as described in the book Liftoff by Diana Larsen and Ainsley Nies) at the outset of a new endeavour helps teams set the stage for betterness by cocreating a shared understanding of purpose, establishing alignment and understanding the context of the work they will do together.  While the activities to include in a Lift Off will vary according to team and context, the practice of Agile Chartering - collaboratively developing a lightweight yet effective roadmap for the project and the team - is key to aligning and inspiring people to do better work together.

The purpose of an Agile Chartering workshop is to give all stakeholders of a project a voice and the opportunity to co-create a common understanding of the project dynamics, its purpose and context. It creates co-ownership of the project within the project team and thereby higher commitment to the project goals.

In this workshop, we will explore the objectives of Agile Chartering and foster a playful approach to doing this work. We'll talk about what kinds of games can be used to cocreate Purpose, Alignment and Context with a team, and run at least one game that can be used for each of the elements of an Agile Charter


Outline/Structure of the Workshop


  • Overview of Agile Chartering - the importance of establishing Purpose, Alignment and Context to get teams off to a great beginning.
  • Planning a Liftoff - agenda, participants, logistics
  • Purpose
    • establishing a common vision and a clear mission with defined mission tests that define 'done' for the project
    • using Gamestorming to identify the mission and mission tests
  • Alignment
    • Identifying shared values and principles, core team members, and creating a team working agreement
    • crafting meaningful working agreements using LEGO Serious Play
  • Context  
    • understanding the boundaries of the work and the team, the project community, committed resources and prospective analysis (risks/opprotunties)
    • using Story Cubes for building a prospective analysis

Learning Outcome

After participating in this workshop, you will be able to:

  • Explain the importance of the purpose-alignment-context to accelerating teamwork.
  • Describe the benefits of Agile Chartering to my team and various stakeholders.
  • Plan an agenda for a Liftoff meeting to cocreate an Agile Charter
  • Suggest games that can be used to cocreate elements of an Agile Charter with your team.

Target Audience

Scrum Masters, Product Owners, Managers


schedule Submitted 7 years ago

  • Ellen Grove

    Ellen Grove - Games for Learning about Conflict Resolution

    90 Mins

    Scaling Agile across the enterprise can also scale up or create new organizational conflicts: groups that are accustomed to working in their own silos struggle to find ways to identify their shared interests and collaborate effectively.  Equipping team members with effective conflict resolution skills is important in helping everyone navigate change successfully.

    Conflict isn’t inherently a bad thing – it’s inevitable when people are working closely together on things that they care about. In fact, diverging viewpoints can bring new insights to help teams move forward and create something new. Dealing with conflict head-on is challenging for many people, yet few organizations and teams spend time explicitly considering “how will we work together when things get rocky?” Teams need to build the skills to be able to navigate through rough times together and come out with win-win solutions.

    This workshop will present useful models for considering conflict supported by games teams can use to develop and practice conflict resolution skills. The models address underlying drivers of conflict, modes for responding to conflict, assessing conflict severity to determine appropriate interventions, and the patterns of principled negotiation. The games build on the concepts to help participants gain insight and develop important skills in a non-intimidating and memorable way.

  • Pavel Dabrytski

    Pavel Dabrytski - Agile Economics: Contracts, Budgets, Capitalization

    Pavel Dabrytski
    Pavel Dabrytski
    Agile Coach
    Think Agile
    schedule 7 years ago
    Sold Out!
    45 Mins

    How much does one story point cost? Is Sprint 0 an expense or an asset? Can you run Scrum with a fixed-cost contract? Agile challenges the existing approach to financial aspects of running projects: i.e. budgeting, forecasting, financial planning and vendor contracts.

    Applying new financial models becomes increasingly important for larger organisations adopting Agile. While they are going through an Agile transformation, they also need to maintain transparent financial governance and reporting. Shareholders would not be too excited about messy Annual Financial Statements.

    Join me if you would like to know more about Agile Economics. No financial degree is required and all the content explained in plain English with plenty of pictures!

  • Ellen Grove

    Ellen Grove - Everything Is Better When We Stick Together: Building Team Working Agreements

    90 Mins

    Whether a team is brand-new or seasoned veterans at working together, explicitly defining and/or refining a team working agreement will help the team to align on how they will work together effectively to meet their common goal. In this fast-paced hands-on session, participants will go through the process of building a team working agreement using LEGO Serious Play (LSP).

    Creating a team working agreement helps team members set the stage for effective communication and high performance by making assumptions about ‘what really matters to us’ and ‘how we will work together?’ explicit and negotiable.  Great working agreements address some difficult topics - what values do we share? how do we want to deal with conflict when it comes up? how will we handle problems within the team? - which are often challenging to discuss openly and honestly, especially when a team is first assembled.  

    This session will show you how to use LEGO Serious Play to encourage a frank and fearless discussion in order to kickstart these discussions so that a team can quickly create a powerful set of simple guiding principles for working together.  Participants will learn about the importance of team working agreements in creating team cohesion and common understanding of shared values and operational guidelines, and experience hands-on how to use the LEGO Serious Play cycle of build-share-reflect to have a participatory discussion to identify shared values, explore reactions to conflict, and build a set of simple guiding principles.


  • Sean Dunn

    Sean Dunn / Chris Edwards - To Estimate or #NoEstimates, That is the Question

    45 Mins

    The #NoEstmates twitter hashtag was intended by Woody Zuill "..for the topic of exploring alternatives to estimates [of time, effort, cost] for making decisions in software development. That is, ways to make decisions with ‘No Estimates’."  Based on twitter traffic it has been successful at generating activity.  It's a bit debatable as to whether it has really spawned much exploration.  In this talk Todd will actually do some exploration using real data from over 50 projects at companies ranging from startups to large enterprises.  In addition to the analysis of the data, Todd was able to build a simulation model of the software development process to both replicate the data to and explore the conditions under which estimates add value and when they do not.  Based on the findings from the data and the simulations, along with an analysis of the types of business decisions that organizations need to make, Todd will provide some pragmatic advice for estimators and #NoEstimators alike.

  • Vipul A M

    Vipul A M - Building and Scaling a 100% Remote Team

    Vipul A M
    Vipul A M
    Software Developer
    schedule 7 years ago
    Sold Out!
    20 Mins

    From 2 person Company that worked on the other side of the Globe,  to a 30+ company, thats spread across,  BigBinary has grown gradually.


    Since its completely remote as well as Service based, it has its own unique way of growing, and adheres to its own set of problems.


    There are things ranging from, how do you hire, when do you hire? To how does your client get comfortable with your Company being remote.


    As a team that can hire remotely, and pay good salary, does salary even account for a person to 

    join the company, when there is a looming reality that, there is NO Office, to this Company. 

    This is further exaggerated in an employer market like India, which is still fairly conservative.


    Or does a better work-life balance, no time wasted on commute, and being able to spend more time with Family, trump these concerns?


    Then, when new developers do join, how do you make sure that you are working in a sync, 

    as a team. Following the same Code conventions. Following the same process that has been in place 

    to ensure faster and better delivery.


    Since its remote, a 9-5 timeline is not a realistic or expected commitment. When should people work? 

    Does everyone need to be online and work at the same time? Not everyone is going to work on the same project or team.

    Does this apply to such teams in that case?


    How does the Company manage projects. Does it micro-manage the Developers? Because lets face it, 

    you are not sitting next to the person as in a office, you are not witnessing how the developers work. 

    How do you measure and build trust, in such a setup.


    How do you bring a developer up to speed, with exciting conventions and processes your company uses. 

    Things that are going to be alien to them.


    How do you pick concepts from the best, and then move forward as single team, functioning as a single unit, 

    instead of a bunch of freelancers scattered around.


    Lets discuss, some unique set of problems Remote Consulting teams face, and how to make most of it.