“We don’t have time for learning but we want to deliver value fast. And by the way, we need to develop new skills and attract talent but we have limited to no budget!” Huh!
Does that sound familiar? If it does, you are not alone! This is one of the most prevalent patterns we have seen in organizations. We see this almost everywhere. Leaders and Managers demand that teams deliver value fast with no time to learn new skills. It's an oxymoron or may be a paradox!
It's difficult (dare I say impossible) to attract talent if your organization keeps doing what it has always done. And if your organization needs to develop new skills internally, how will it be able to do that without dedicating time for deliberate learning?! A vicious cycle to say the least not to mention the impact on morale.
I am not a mind reader but I could imagine you looking at us with a puzzled look and a thought that goes like, "Ya think!" It would be a valid response, I say, as I am sure you have seen or experienced this vicious cycle in many places. You may be even experiencing it right now!
In this session, Salah and Ganesh can help you explore concrete ideas for experimentation on balancing speed and learning using concepts from Mob Programming. We can't promise any silver bullets however we do believe in experimenting and learning fast!
Questions to explore:
1. What is Mob Programming (or Mobbing)?
2. Where to find talent/skills currently in your organization?
3. How to introduce Mobbing to accelerate the learning?
4. What does it take to amplify the good? (or as Woody Zuill puts it "turn up the good!")
5. What is mobbing for learning and how does it help solve this problem?
At the end of this session, you will be able to introduce Mobbing to your organization (perhaps even with a demo), attract developers who really want to shake things up and start finding places to "turn up the good!".

Outline/Structure of the Talk


  • How it all started? (The seed of the idea!)
  • What is Mobbing?
  • What are the patterns/problems we are trying to solve?
  • How to introduce the idea to your organization?
  • What's the "minimal" needed setup?
  • Where do you find early adopters to start gaining momentum?
  • How to design your first Mobbing for learning experiment?
  • Ready set go!

Learning Outcome

  • Define what mob programming is
  • Identify obstacles to learning
  • Ideas on how to tackle obstacles to learning using mobbing

Target Audience

Team Members (developers, testers, analysts), Agile Coaches, Scrum Masters, Managers, Leaders, anyone who is willing to learn and experiment

Prerequisites for Attendees

An open mind and willingness to experiment with new ideas.


schedule Submitted 2 years ago

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