location_city Bengaluru schedule Mar 20th 04:45 - 05:05 PM IST place Neptune people 85 Interested

One of the weakest links in any strategic initiative is the weak or even an orphaned link between strategy and execution. The challenges include the inability to inaccurately and inadequately breakdown high-level goals into tangible goals that could be tracked to ensure progress and improve alignment. OKR system provides a highly effective and scalable way to ensure organization-wide dissemination of goals in a systemic manner and tracking in a consistent manner. In this short session, we shall explore how an organization could go about practicing the same.

 
 

Target Audience

Executives, Leaders, Managers, Coaches

schedule Submitted 4 years ago

  • Jacob Singh
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    Jacob Singh - Innovation at Scale: A Community of Purpose

    Jacob Singh
    Jacob Singh
    CTO
    Grofers
    schedule 4 years ago
    Sold Out!
    45 Mins
    Keynote
    Executive

    Grofers doubled its revenue every 6 months for the last 2 years. In January of 2019, we did it in one month. During this time, we've gone through 2 funding crunches, brutal government regulation changes and the entrance of two behemoths (AMZ and WALL) as direct competitors.

    This talk will explore how to optimize the organization towards big bets, and how we have created a culture of risk taking, managed chaos and rapid alignment to push through changes like:

    • The 2nd largest membership program in India in 2 months
    • A sale we set up in 2 weeks that doubled our revenue
    • A logistic innovation which halved our cost AND errors within 3 months
    • Launched 600 private label products in 6 months

    If you struggle to get your teams to see the bigger picture, or work together on "the most important" thing, maybe this will be helpful for you.

  • Amy Jo Kim
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    Amy Jo Kim - Using "Game Thinking" for Rapid Product Innovation

    45 Mins
    Keynote
    Intermediate

    Join us as design expert Amy Jo Kim shares advice from her new book Game Thinking.

    How are market-leading products born? What conditions set the stage for successful innovation?

    By definition, successful innovations reach a mainstream audience. But they never start off that way. That’s the paradox of innovation: the “typical” people in your market are not the same ones you need to “woo” when bringing your idea to life.

    That’s where Game Thinking comes in. Game Thinking is a proven system for accelerating innovation and creating products that people love...and keep loving. Game Thinking empowers product managers, designers, and entrepreneurs to engage customers deeply over time - using design techniques from hit games. Learn how to create products that empower your customers to get better at something they care about -- like playing an instrument or leading a team. Building on the principles of Lean, Agile, and Design Thinking, Game Thinking delivers powerful strategies that help you:

    • Keep customers engaged with a coherent, compelling journey to mastery
    • Build a product customers love using insights from high-need Superfans
    • Rapidly improve your product concept by testing and tuning the core experience
    • Build the right MVP for your product using the Game Thinking roadmap
  • Dave Farley
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    Dave Farley - Taking Back "Software Engineering": Craftsmanship is not Enough

    Dave Farley
    Dave Farley
    Co-Author
    "Continuous Delivery"
    schedule 4 years ago
    Sold Out!
    45 Mins
    Keynote
    Advanced

    Would you fly in a plane designed by a craftsman or would you prefer your aircraft to be designed by engineers? Engineering is the application of iterative, empirical, practical science to real-world problems. Craftsmanship is a wonderful thing, and as a reaction to the terrible abuses of the term Engineering in software development Software Craftsmanship has helped in our learning of what really works.

    The term "Software Engineering" has gained a bad reputation. It implies "Big up-front design" and "Mathematically provable models" in place of working code. However, that is down to our interpretation, not a problem with "Engineering" as a discipline.

    In recent years we have discovered what really works in software development. Not everyone practices approaches like Continuous Delivery, but it is widely seen as representing the current state-of-the-art in software development. This is because at its root CD is about the application of an iterative, practical, empirical, maybe even science based approach to solving problems in software development. Is this a form of software engineering?

    Software isn't bridge-building, it is not car or aircraft development either, but then neither is Chemical Engineering, neither is Electrical Engineering. Engineering is different in different disciplines. Maybe it is time for us to begin thinking about retrieving the term "Software Engineering" maybe it is time to define what our "Engineering" discipline should entail.

  • Anita Sengupta
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    Anita Sengupta - The Future of High Speed Transportation

    45 Mins
    Keynote
    Intermediate

    In the global marketplace that transfers knowledge at the speed of light, we have a massive time delay and that is modern transportation methods. The hyperloop is the first new mode of transport to be created in over 100 years. The motivation is to connect people, reduce congestion, and protect our planet by eliminating CO2 emissions from terrestrial transport. The hyperloop can best be described as space travel on the ground - a magnetically levitating, electromagnetically propelled, passenger vehicle in a vacuum tube. With the elimination of aerodynamic drag and surface friction, power consumption plummets, speeds can reach 700 mph, and waste and cost are minimized. With the use of autonomy the service is on demand and delays become a thing of the past. Dr. Sengupta will discuss how space-age tech coupled to the VC funded innovation environment are enabling the revolution in green transportation from suborbital rocket flights, to electric airplanes, to space travel on the ground with the hyperloop.

  • Chad Fowler
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    Chad Fowler - The Future of Software Development

    Chad Fowler
    Chad Fowler
    CTO
    Microsoft
    schedule 4 years ago
    Sold Out!
    45 Mins
    Keynote
    Intermediate

    From autonomous vehicles, 3D printed rocket engines, and “affordable” consumer-owned satellites to rapid advances in AI and secure, decentralized electronic currencies, the past several years have shown us that the only prediction we can confidently make about the future is that it will arrive more quickly than any of us imagined. Yet with all of these major technological advances, the way we develop, test, deploy, and manage software has been incrementally changing over the years. Many of the most forward-thinking paradigms, practices, and technologies are based on concepts and even implementations created decades ago.

    How can software development itself benefit from the disruptive changes in technology in recent years? This talk will explore influences, tech trends and coming innovations which will change how we as an industry approach to software creation, maintenance, management, and even employment.

  • Sohan Maheshwar
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    Sohan Maheshwar - Voice Design: How designing for voice is different from designing for screens

    Sohan Maheshwar
    Sohan Maheshwar
    Alexa Evangelist
    Amazon
    schedule 4 years ago
    Sold Out!
    45 Mins
    Talk
    Beginner

    This talk provides an overview of the history of design in technology, highlighting what we have learned over the years in developing for a screen. Designing for the ear is different from developing for the screen though. This talk establishes best practices for voice-first design contrasting them with GUI design principles. You will learn of the similarities and differences when developing for voice, compared to screen-oriented mediums. Learn how to create engaging experiences where customers can speak in their own words, receive individualised responses, and easily find what they need via voice.

  • 45 Mins
    Case Study
    Beginner

    The Principles in the Agile Manifesto provide us guidance on how to have an Agile mindset in our organizations. Principle 11 within the Manifesto states "The best architectures, requirements, and designs emerge from self-organizing teams". While this works well for autonomous teams, it proves to be challenging for large organizations with dozens or even hundreds of teams who need to share common architectures and design patterns.

    This talk will present a case study of a large retail organization and explore their journey from a highly centralized/governance-based technology organization to a more distributed/collaborative one and explore their lessons learned and success/failure patterns along the way. In the end, we'll answer the question about whether or not Principle 11 scales!

  • Jorgen Hesselberg
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    Jorgen Hesselberg - Unlocking Agility: A Change Leader's Guide to Enterprise Digital Transformation

    480 Mins
    Workshop
    Executive

    Embrace Change, Execute with Purpose

    Unlocking Agility is based on the concepts from the Addison-Wesley book by Jorgen Hesselberg, an agile transformation executive at companies such as Nokia, McAfee, and Intel. In this interactive workshop, change leaders are invited to learn what it takes to create sustainable change and embed a digitalization mindset in large organizations. Participants will leave with a set of concrete actions to pursue at their organizations and a copy of Unlocking Agility for further study.

  • Dushyanth Harinath
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    Dushyanth Harinath - InfraOps Agility - A Sysad's Perspective

    45 Mins
    Case Study
    Intermediate

    Lot has changed in the last 20 yrs. We have evolved from handcrafted server deployments to managing tens of thousands of devices programmatically, from monolithic architectures to distributed async-microservices, from waterfall to continuous deployment, from siloed culture to collaborative DevOps culture and from hierarchical resource management to outcome-oriented structures.

    In this talk, I will review the key shifts in technology, culture, and people during the last 20 years that enabled us to stand where we are. I will share my experience on why many teams struggle to keep up and how leaders in those organisations can help such teams achieve InfraOps Agility.

  • Tathagat Varma
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    Tathagat Varma - The Superorganism Mindset

    Tathagat Varma
    Tathagat Varma
    Country Manager
    NerdWallet
    schedule 4 years ago
    Sold Out!
    45 Mins
    Talk
    Beginner

    Superorganism is defined as an organized system that is conceived of analogous to a living being. A superorganism is a highly resilient and scalable structure, and social insects such as ants are great examples of it. However, does such eusocial behavior permeate through the human race as well? While we generally accept Darwin's survival theory, the undeniable reality is that our ability to survive and thrive could be largely attitude to our ability to work in larger groups where common interests have brought us together rather than sticking out solo in pursuit of individual self-interests. In this talk, we shall discuss the idea behind superorganism, and describe what constitutes such a mindset, and how could it be used to create more effective and agile structures?

  • Arun Krishnan
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    Arun Krishnan / Sreehari Mohan - Boosting Developer Productivity with a Reliable Test Infrastructure

    45 Mins
    Case Study
    Intermediate

    Facing constant problems with Test Infrastructure instability? Does this hamper the pace at which you deliver your changes into production?

    Myntra has 500+ microservices in a service mesh. This means that there are a lot of changes that are getting baked and the need is to enable all our engineering teams to be able to move fast on their changes - to be able to test them in a reliable test bed and take them to production without any issues.

    In this complex setup, having a stable test environment plays a vital role in helping engineering teams to be able to develop, test and certify the changes before production rollouts.

    In this session, we will talk through how we have solved the above challenges by building a reliable, robust and available Test Infrastructure platform aka Dockins. This talk will give you insights into the high-level architecture of this platform and the scale at which it operates. Towards the end, we will also show you a glimpse of the working of this platform and how we intend to leverage this platform to integrate our Continuous Integration system.

  • Shashank Barsin
    Shashank Barsin
    Program Manager
    Microsoft
    schedule 4 years ago
    Sold Out!
    45 Mins
    Case Study
    Intermediate

    We have spent the last six months working with around 30 different teams who are using Kubernetes. This session will be a summary of our learnings, the problems we solved our success and struggles. Each team came from a different technical background, different size of the application, a different industry. We realized that what works for one is not ok with the other. The majority of questions were around:

    1. How to setup continuous integration and continuous deployment for containerised microservices?
    2. How do I secure my cluster and share it with multiple other teams at the same time?
    3. How to compare the performance of canary workloads with stable workloads?
    4. What changed in my cluster when I deployed an app? How to trace back the changes made?

    Customers want to use Kuberentes so that they can deploy to public clouds like Azure, AWS, Google or on their on-premise cluster. That emphasizes the change Kubernetes has introduced in the industry, how it is forcing everyone to embrace open standards. The learnings we will share are applicable to Kubernetes and containers irrespective of the cloud platform used and these learnings can be used with multiple competing tools as well.

  • Phillip Joe
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    Phillip Joe - Design Teams are a Design Exercise

    90 Mins
    Workshop
    Beginner

    They say that design is a team sport, and if your team operates in an agile/lean environment, strength and flexibility are more crucial than ever.

    An effective design team requires a multitude of perse skills, and it's impossible for any one individual to possess them all.

    So, how do you go about putting together a team that’s balanced, powerful and can work effectively with other teams? What is the right mixture of junior and senior practitioners?

    What skills, soft and hard, do you need to design and deliver outstanding products and services that support meaningful outcomes?

    In this workshop, we’ll take a look at (work through) how to assess the skills of our colleagues (as well as our own) to best shape and, inspire and lead a design team that works together (and stays together). A team where more experienced practitioners thrive and more junior ones are supported, mentored and enabled to grow, and where complementarity and teamwork are the foundations of success.

    Finally, we will look at how to use the knowledge and techniques we’ve collected over the years to hire, motivate and keep design teams happy.

    Bonus round: if you’re looking for work, what does a good team look like from the outside?

  • Marc Gong
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    Marc Gong - Build Agile Organization: Lessons Learned from Aikido

    45 Mins
    Talk
    Intermediate

    While Agile organization started to appear in last 20 years, the key principles for how we organize is nothing new and have been with us for thousands of years. In this session, I am taking a martial art "Aikido" (Japanese: 合気道) as example and going through the key principles in leadership, learning and transformation approaches. In these principles, learning Aikido are very similar to build Agile organization. Leaders are practitioners and teachers. Learning is via practices and peer learning. Changes are done in people body and mindset. We need to learn the rules, break away from the rules and ultimately create our own rules fitting ourselves and organization (Shu-Ha-Ri). Aikido is a way of life, so Agile is.

  • Dave Farley
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    Dave Farley - Acceptance Testing for Continuous Delivery

    Dave Farley
    Dave Farley
    Co-Author
    "Continuous Delivery"
    schedule 4 years ago
    Sold Out!
    90 Mins
    Tutorial
    Beginner

    Writing and maintaining a suite of acceptance tests that can give you a high level of confidence in the behaviour and configuration of your system is a complex task. In this session, Dave will describe approaches to acceptance testing that allow teams to:

    • work quickly and effectively
    • build excellent functional coverage for complex enterprise-scale systems
    • manage and maintain those tests in the face of change, and of evolution in both the codebase and the understanding of the business problem.

    This workshop will answer the following questions, and more:

    • How do you fail fast?
    • How do you make your testing scalable?
    • How do you isolate test cases from one-another?
    • How do you maintain a working body of tests when you radically change the interface to your system?
  • Dave Farley
    Dave Farley
    Co-Author
    "Continuous Delivery"
    schedule 4 years ago
    Sold Out!
    45 Mins
    Talk
    Advanced

    21st century problems cannot be solved with 20th century software architectures. So why is the starting point for so many projects built on the assumption of a simplistic monolithic, three-layer architecture sat on top of a RDBMS? Hardware has progressed. It has changed many of the assumptions that such architectures were built upon. Modern systems are distributed, deal with massive throughput of data and transactions. Users expect 24/7 service.

    The Reactive Manifesto describes what it takes to build systems that meet these demands. Such systems are Responsive, Resilient, Elastic and Message Driven. What does this mean in terms of software architecture and design? This presentation will introduce these ideas and describe how systems built on these principles work.

  • Diane Zajac
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    Diane Zajac / Doc Norton - Collaboration Contracts

    90 Mins
    Workshop
    Beginner

    Not all team decisions need to be made by the entire team. There. Someone said it. In some cases, we can trust a single individual to make the decision because they have the most experience and insight. In other situations, we want a variety of interests and perspectives included to ensure a well-considered, unbiased decision. But how do we decide who and what and when?

    Put down the RACI chart - there's a better way! A Collaboration Contract is a simple tool that allows team members to opt into conversations and decisions. With a Collaboration Contract, teams identify the decision makers, and through an open selection process, establish their desired level of autonomy. This is a not a decision-making tool, but a tool for assembling the decision making team with clear expectations and agreements.

    Join Diane and Doc in this hands-on workshop where you will learn what it takes to run your own Collaboration Contract. Learn this powerful technique today and establish clearer decision making for your team tomorrow.

  • 90 Mins
    Workshop
    Beginner

    Useless \ˈyüs-ləs\

    use·less: not fulfilling or not expected to achieve the intended purpose or desired outcome.

    [Synonyms: futile, to no avail, (in) vain, pointless, to no purpose, hopeless, ineffectual, ineffective, to no effect, fruitless, unprofitable, profitless, unproductive]

    If you want to stop building useless software, then you have to start understanding your customers. Unfortunately, there’s no magic trick for reading their minds. But there is a simple technique that can help you gain insights and build empathy for them.

    Empathy mapping is a simple activity for your team, stakeholders and anyone else who is responsible for delivering products and services. It allows you to collectively explore what your customers see, hear, say & do, as well as consider what they think and feel. This leads to insights about their pain and potential wants which are the keys to building more useful software.

    In this session, Diane guides you through building an empathy map, showing you how to use silent brainstorming to encourage everyone to contribute. You will see, first-hand, how easy it is to work collaboratively to create a shared understanding of the customer. And that is the first step to start building software that customers find useful.

  • 45 Mins
    Talk
    Beginner

    Stable Teams have long been a known and accepted leading practice in agile. And Tuckman's stages of group development proves the need for stable teams, right? But what if that's not correct? Doc posits that Tuckman's is actually a disproven theory that none-the-less mysteriously persists. What if, by stabilizing teams, we solved a completely different problem? And what if by de-stabilizing teams we could better solve other problems?

  • Todd Little
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    Todd Little - KMP-I: Kanban System Design

    Todd Little
    Todd Little
    Chairman
    Kanban University
    schedule 4 years ago
    Sold Out!
    960 Mins
    Workshop
    Beginner

    This 2-day Foundations-level Kanban training class, certified by Lean Kanban University, is for managers, developers, and anyone wanting to learn the fundamentals of the Kanban Method. The class includes the use of a Kanban simulation as well as exercises to design an actual Kanban system.

    Lean Kanban University Certification

    Are you looking for an internationally recognized certification in the Kanban Method? Delivered by experts accredited by Lean Kanban University, this course satisfies one requirement toward the Kanban Management Professional (KMP) credential. The KMP II: Kanban Management Professional class will complete the KMP status requirement.

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