location_city Online schedule Nov 19th 11:30 AM - 01:00 PM IST place Zoom people 147 Interested

Is your team battling to focus on what matters? Are team members pulling in different directions because they are not aligned on what they need to do? Do you want to adopt a goal-setting technique that can help your team achieve focus, results, alignment, and transparency?

Teams often battle to make the switch from top-down driven goals to a collaborative process. As a result, outcomes land up being too broad, can’t be measured, or are too abstract for the team to know where to start. Let’s take the guesswork out of goals!

In this session, we will talk about how to help teams focus on what really matters. By asking the right questions and encouraging collaboration, teams can clarify their intended outcome, and identify ways to measure their success. You will have an opportunity to play a board game that helps teams refine their goals by covering three themes:

  • “Discuss” the impact a specific measurement will have on the team, organization, and customers
  • “Define” the best way to track progress towards the goal
  • “Do” or take ownership of the actions needed to achieve the goal

Join us as we play our way to amazing goals!

 
 

Outline/Structure of the Workshop

Introduction to goal setting: 5 min
We talk through the importance of traditional goal setting techniques e.g. KPIs, SMART, Balanced Scorecard. We will briefly discuss the similarities and differences behind these techniques to ensure a common understanding of the terms (just in case people do not work with one of these techniques currently). 

A brief overview of OKRs: 10 min
We will provide basic information on the structure of an OKR, and will also focus on the challenges experienced by teams using this technique.

Setting up the case study for the game: 15 min
Participants will be introduced to a simple case study to help them play the game. They will be given an intentionally vague goal statement (similar to the ones typically provided by management). It will be an example that most people will be able to relate to e.g. Increase blog traffic, Increase foot traffic in our new restaurant, etc. We then explain the rules, as well as the Miro Board layout. After any questions, participants will be split into breakout rooms. Note: The Miro board also has detailed written instructions should participants get confused about where they are in the game. 

Practical | Teams play the Discuss-Define-Do game: 35 min
Each breakout room has a Miro board that caters for 5-6 players. The game will be set up for them. The game is loosely based on commonly known board games (like Snakes & Ladders, Trivial Pursuit, etc.), making it simple and easy to learn. The goal of the game is to move the pieces for each of the key results through the board as quickly as possible and to re-write the Objectives and Key Results into something more tangible. This game intentionally does not encourage competition between individuals. Instead, it focuses on enhancing collaboration through conversations. This is why one person does not “own” a token. We will also have an option of people watching a facilitated session with one of the presenters if they are not comfortable with Miro.

Board Set up
The board is set up as follows:

  • There are some spaces that allow a player to move ahead a few spaces, go back a few spaces or miss a turn in the next round. The other spaces represent categories of questions. Each category provides a different way of looking at the goal. Each category has a number of questions that are placed in a pile on the relevant rectangle on the board:
    -Discuss: The team will Identify and discuss the impact a specific measurement will have on the team, organization, and customers. This helps the team answer the question “Is this the right objective?”.
    -Define: The team will establish the best way to track progress towards the goal. This helps the team answer the questions “Are we measuring the right thing?” and “How do we quantify success / measure it?”.
    -Do: The team will take ownership of the actions needed to achieve the goal. This will help the team identify where to start.
  • Each player has a “Player Card” where they can make notes for discussions

Playing the Game

  • If the player lands on a question category, they will draw a card related to that category. The card will have a question that the player will read out to the team. All of the questions are intended to spark a team conversation related to the goal.
  • Each player will capture notes from the conversation on their player card.
  • The conversation is limited to a 2-min time box  (we ask each room to select a timekeeper)
  • Once all of the tokens have reached the finish line, the team will consolidate their discussions into a revised Key Result (and possibly refine the Objective as well). They will also have a list of actions to add to their “to-do” list.

Note: Participants are not expected to complete the game in the allotted time. It is very likely that they will only complete one Key Results during the time allotted. The goal isn't to complete all the KRs, but to experience the power of collaborative setting goals. We set this context with players before moving into breakout rooms. 

Feedback: 10 min
We will discuss with the tables how the game went, focusing on what they learned about collaborative goal setting. 

Closing: 10 min
We will discuss ways to introduce the game to organizations and teams that are struggling with goal setting using OKRs.

Questions: 5 min

Learning Outcome

  • Construct high-value team outcomes
  • Apply prompting questions to refine metrics against the intended objectives
  • Learn the importance of team collaboration when setting goals

Target Audience

People looking to improve the quality of discussions around goals in teams - either team members themselves, or their managers.

Prerequisites for Attendees

  • Some experience in Miro is helpful, as this is where we will play the game
  • Some experience setting team or organisational goals

Video


schedule Submitted 2 years ago

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    I will be sharing the learnings that I gained in the process of applying Shift Left principle to "API Performance Testing" and how we codified the approach into a re-usable open-source framework called Perfiz so any team can take advantage of it.

    Topics that will be covered

    • Challenges running performance tests early in the development cycle
    • Few examples to see Shift Left in action
      • Hypothesis Invalidation Strategy. A scientific approach to reducing dependence on higher environments
      • Avoiding premature performance optimisations and moving to data driven architecture decisions with rapid local performance testing
    • What makes a good API Performance Testing framework? - In the context of Shift Left
      • It is containerised, runs well on local laptop and in higher environments or in hybrid mode
      • Leverages existing API test instead of duplicate load test scripts
      • Helps Developer express load as a configuration DSL without having to learn yet another tool
      • Not just a load generator, it collects data, has pre-set dashboards with basic metrics
      • It is code and not documentation
    • What makes a good performance test report? - In the context of Shift Left
      • To begin with it should be a live monitoring dashboard and not an after the fact report
      • It is visual (graphs and plots) rather than tabulation
      • Merges Load Data and Application performance metrics in a single visual representation over a shared time series based x-axis so that the correlation is clear
    • Perfiz Demo - An open source tool that embodies the above thought process
      • API test to Perfomance Test Suite in less than a minute with just YAML Config
      • Pre-built Grafana Dashboards to get you started
      • Containerised setup to get you going without any local setup with Docker
      • Prometheus and other monitoring tool hooks to monitor app performance
      • Perfiz in Higher Environments
      • Perfiz Architecture Overview and how you can extend, adapt and contribute back to the community
    • "Shift Left" limitations - Repeatability, My machine vs your machine, etc.
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