location_city Singapore schedule Oct 6th 11:30 AM - 12:15 PM place Legends III

This talk is based on story-telling, where Bas will share the creation of LeSS and within that side-track on explaining better how LeSS works.

LeSS is a lightweight (agile) framework for scaling Scrum to more than one team. It was extracted out of the experiences of Bas Vodde and Craig Larman while Scaling Agile development in many different types of companies, products and industries over the last ten years. There are several case studies available and an upcoming book describing LeSS in detail.

LeSS consists of the LeSS Principles, the Framework, the Guides and a set of experiments. The LeSS framework is divided into two frameworks: basic LeSS for 2-8 teams and LeSS Huge for 8+ teams. All of these are also available on the less.works website.

LeSS is different with other scaling frameworks in the sense that it provides a very minimalistic framework that enables empiricism on a large-scale which enables the teams and organization to inspect-adapt their implementation based on their experiences and context. LeSS is based on the idea that providing too much rules, roles, artifacts and asking the organization to tailor it down is a fundamentally flawed approach and instead scaling frameworks should be minimalistic and allowing organizations to fill them in.


Outline/Structure of the Talk

  1. Perspective of Scrum
  2. Overview of LeSS
  3. The story of LeSS

Learning Outcome

  • Understand the following aspects of LeSS
  • Overview of LeSS is and why it exists
  • History of LeSS and the experimental mindset
  • Basic difference between feature and component teams
  • Prescriptive vs empirical processes
  • Tailor down vs Scale up
  • More with LeSS
  • Can explain the difference between LeSS and other scaling frameworks
  • Can make basic decision whether LeSS can potentially be used in their current context

Target Audience

Everyone involved in or curious about large-scale development with LeSS


schedule Submitted 5 years ago

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    Jutta Eckstein - Sociocracy – A means for true agile organizations

    45 Mins

    Sociocracy is a way for groups and organizations to self-organize. Based on four principles only (self-organizing teams, shared decision making based on consent, double-linking, and electing people to functions and tasks), sociocracy provides a path for existing organizations toward empowerment and self-responsibility on all levels. It enables managers to become agile leaders. Different to comparable models, sociocracy allows companies to start where they are – with their existing organizational structures and the like. It seems to be a perfect fit for organizations which are in the need to be agile truly (due to market pressure), beyond their IT departments and software teams.

    Moreover, on the team level - sociocracy provides a means for the Scrum Master and/or coach to enable self-organization.

  • Byeonghwan Kim

    Byeonghwan Kim - The role of UX designer in agile age

    Byeonghwan Kim
    Byeonghwan Kim
    UX Designer
    schedule 5 years ago
    Sold Out!
    20 Mins

    While workinkg in a start-up company, SPOQA, from 2014, I do relearn the role of UX designer because of shorts resource(time, people). And working in a product team with developer, I try to understand thier convention and set up my role. So, I talk about the role, through experience in company, of ux designer at the agile age