UX in an Agile World
Many UX designers struggle to work within a Scrum environment and see Scrum as a framework mainly for developers. Working in time-boxed Sprints and delivering small pieces iteratively and incrementally might force designers to focus on a single story at a time. This in turn can lead to tunnel vision, losing focus of the big picture and resulting in a fragmented user experience. Come to this presentation to learn where design fits in Scrum and how to apply design principles in Agile environments and work effectively with Scrum teams to produce a great user experience.
Outline/Structure of the Talk
This will be a 45 minute talk co-presented by a UX Designer (Daphne Puerto) and an Agile Coach (Fadi Stephan). Agenda as follows:
Intro (2 min)
Fitting UX with Agile (10 min)
- Separate Design team
- Integrated Design team
Challenges (10 min)
- Getting the right mix of people and skills per team
- Iterative & Incremental vs. big picture design solutions
- Keeping ahead to "feed the beast" vs. working in parallel and getting the details right
- Timing research activities with upcoming Sprints/Releases
Balancing UX work (20 min)
- Activities before a Sprint
- Activities during a Sprint
- Activities after a Sprint
Summary (3 min)
Learning Outcome
- How to keep an eye on the big picture while working within Sprints
- Importance of collaborating on design with developers for early feedback
- Prioritizing UX findings and getting buy-in
- Understanding of different techniques to use before, during and after a Sprint
Target Audience
designers, developers, analysts, ScrumMasters, Product Owners, coaches
Prerequisites for Attendees
No prerequisite
schedule Submitted 5 years ago
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