At it's heart; Story Mapping is a system view, and an MVP plan, and enhancement plan... and a release plan.. and and and; the list goes on.
Originally designed in 2005 by Jeff Patton; this recognised and widely used agile business process will help teams at any stage of development visualise their complete project and then develop milestones or releases to suit the cadence of their sprints or iterations. The technique also allows architects, developers and business people to be on the same page with their understanding of progress through the development of a feature or service.
The "map" arranges user activities on feature cards, or system architecture along the horizontal axis in rough order of priority (or "the order in which you would describe activities to explain the behaviour of the system"). Down the vertical axis, it represents increasing sophistication of the implementation.
As a tool to create a clear overview of the stages of development, including what's finished and what's not; it's incomparable, easy to set up and fast to update - No Electronics Required!


Outline/Structure of the Workshop

This session will be a 60 min Workshop, structured around a 15 minute formal talk that introduces the history of the storymap and some of the benefits using real-world examples of maps I have facilitated within teams, a brief dive into how to construct a map, and then 45min team based session to design a fast map based on using the real world activity of getting ready to go to work.

There will be a brief 15 min Q&A at the end of the session to tease out any missing info. The session will be supported visually with Haikudeck, and then released to the public along with downloadable content and high quality instructions/diagrams that explain the concept in more detail after completion.

Learning Outcome

  1. How to create and maintain a quality story map.
  2. How to visualise systems and enhancements.
  3. How to define the Minimum Viable Product from a map.
  4. How to implement and link the map to development cycles.
  5. How to run a simple mapping workshop based around the material I will provide.

Target Audience

Teams working with Scrum, Product owners, Agile PMs, Business Analysts

schedule Submitted 7 years ago

  • Fabiola Eyholzer
    Fabiola Eyholzer
    Just Leading Solutions
    schedule 7 years ago
    Sold Out!
    90 Mins

    Traditional Performance Management systems are antiquated and in deep crises. It is time to move to a successful iterative performance flow.


    Traditional Performance Management systems are in deep crises. Their industrial era approach is unable to meet the demands and thinking of 21st century people and organizations.

    Join this interactive workshop to discuss how Lean | Agile enterprises can push the reset button and move from an administrative Performance Management process to a successful iterative performance flow.


    This is a highly participative open space session and we will cover questions like:

    – Why is there a need to push the reset button on Performance Management?

    – How do we approach goal settings in an agile environment? What is the best balance between collective vs. individual goals? Can you align individual    goals with agile thinking?

    – Why is there a trend to eliminate employee appraisals? Are 360-feedbacks the new employee appraisals? Can we still promote people without appraisals and less/no hierarchical structure?

    – How valid are traditional bonus models or are there better ways for remuneration and acknowledgement?

  • Michael Nir

    Michael Nir - Building highly effective virtual teams

    Michael Nir
    Michael Nir
    Sapir Consulting US
    schedule 7 years ago
    Sold Out!
    60 Mins

    The ongoing challenges of creating the magical bond between team members in small and big endeavors can be elusive. What’s more, in the last few decades, this has become increasingly challenging. This presentation provides you with the much needed practical advice on how to create an effective collaborative team environment.
    The presentation follows the Nine must haves of team of leaders as appear in Michael’s book.
    The Must-Haves of a High Performance Team
    Must-have #1: Develop clear goals and plans
    Must-have #2: Effective communication

    Must-have #3: Improve and maintain positive relationships among member
    Must-have #4: Clarify roles and responsibilities
    Must-have #5: Enhance mutual trust
    Must-have #6: Solve problems and make effective decisions
    Must-have #7: Value and promote diversity
    Must-have #8: Successfully manage conflict
    Must-have #9: Provide development opportunities and recognition

  • Wayde Stallmann

    Wayde Stallmann - 3 Minute Improv Games to Improve Your Teams

    90 Mins

    You will be surprised to learn that Improv Teams and Software Teams have many similarities; The same techniques Improv Teams use to turn a group of random individuals into Great Team Players can be used by Software Teams to improve Collaboration, Creativity, Communication & Trust.

    This unique workshop will have attendees out of their seats and on their feet actively practicing the concepts Improv Teams use to develop Great Team Players. Practicing the four essential qualities of a Great Team Player: Collaboration, Creativity, Communication and Trust, not only shows attendees how they can become a Great Team Player, but also how to train others within their organization. This hands on workshop provides actionable material for participants to use immediately upon returning to work.  A flier with the top 20 games is included for every participant.