Play, an Agile Process
Business Agility; Forbes suggests that Business Agility relies heavily on a need to willing experiment, to fail, find the kernel of usefulness in the failure and grow it. To be able to put people before processes, adapt to new environments and communicate simply and mindfully. An Agile business can change direction rapidly. Czikszentmihalyi has a lot to say about flow state at work.
Play: Through playful encounters we find the desire and ability to create imaginatively, to experiment, explore to take risks in front of others and to fail, to learn from mistakes made by ourselves and others, and begin again and in that process, we develop the social awareness, emotional intelligence and resilience skills required to communicate honestly and collaborate efficiently because in that flow state we keep the enthusiasm for play going.
In addition, when we play we have the opportunity to model best practice and see it being modelled. Czikszentmihalyi was originally going to call his bestselling book ‘Flow’, “Play”.
This presentation will show advantages of using playfulness in workplaces especially when looking for greater insights into individuals ‘other’ skills and qualities and clear ways to communicate ideas.
Outline/Structure of the Talk
Share a mindfulness story to help delegates understand mindful changes to old patterns.
Define 'Play'. Answer the question "Why play at work?' and use an example to illustrate
Use the Playworks® Oz Play Process. Introduce two simple activities that illustrate the benefit and simplicity of communicating using tangibles. (Use Lego® Serious Play® Plus)
Share a clients use of a playful activity designed for use in their hiring process.
1)Consider current organisation beliefs and mindfully change the processes that fall into the category "...I don't know, we've always done it that way."
2) Embrace 'Play' as wealth of tools to develop collaboration, creativity and to help clarify communication.
3) Leave with a framework for creating playful activities that are outcome based and create safe opportunities for participants to fail and learn and enjoy the challenge.
Those considering growing their teams, helping improve communication, and understanding further the capabilities of individuals in their teams.
Prerequisites for Attendees
Delegates should try to notice their initial thoughts and feelings (without judgement of them) as they head into the presentation this will give them some indication of how open minded they currently are towards 'play' as an effective tool.