Interactive fiction: An adventure through pop type-systems
Having spent more than 10 years 'learning haskell', on and off, 4 days a month,
4 months a year (in a good year), you know you're better off writing enterprise
Lisp for the rest of your career.
But suddenly out of nowhere you find purpose, and now you need to build a game.
This is that game.
Outline/Structure of the Demonstration
We will play a game that will walk us through the process of building it.
Learning Outcome
Some fun & some typed FP design ideas.
Target Audience
Haskell/purescript developers
schedule Submitted 3 years ago
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