location_city Acton schedule Oct 16th 11:40 AM - 12:05 PM place Common Room (150) people 5 Interested

A year ago in my free time, I started a remote study group for female junior developers, focusing on creating a game using Node.js, React, Redux and Electron. This year, three of the participants found jobs in the industry, and the project continues to grow.
How do you motivate junior developers to work in a non-profit study project? What are the main issues for them, and how to address those? How do you inspire people to learn, let them experiment and try new things, but at the same time deliver results and move the project forward? And to do all of this with an all-remote team?


Outline/Structure of the Talk

The talk will address the following points:
1. introduction:
* why and how we started this study project;
* who were in the team at the beginning, and how did the team evolve over time;

2. technical and architectural decisions in a state-driven project:
* unidirectional data flow applied to Electron framework;
* game design and balance;
* automated testing;

3. team management and "soft skills":
* technical difficulties - lack of expertise in a junior team;
* communication in a remote group;
* motivation in a non-commercial study group;
* creating a safe environment to learn and experiment;

4. conclusion:
* what we learned as a study group;
* what are the next steps for the project;
* what you can take away and apply in your own work environment.

Learning Outcome

In this talk, I will share my experience building and leading remote junior team for a non-commercial study project. I'll discuss how we built a safe environment that supports growth, innovation and experiments. I'll show where we started, what progress we had and where we're at right now - targeting early access release at the end of the year.

Target Audience

Team Leaders, Project Managers, Mentors, Small Teams

Prerequisites for Attendees

Basic knowledge of software development cycle.

schedule Submitted 1 year ago